Homebrew Warforge Centaur Species Details
The upper bodies of Warforged Centaurs Are comparable to that of a human torso in size, and their lower equine bodies average about 4 feet tall at the withers. Built to be war scouts made from wood and metal, but they can feel pain and emotion. Now the roam serving various roles in society.
Warforge Centaur Traits
Constructed Resilience, Equine Build, Sentry's Rest, Integrated ProtectionConstructed Resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it does not render you unconscious, and you can see and hear as normal.
Equine Build
You count as one size larger when determining you carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of you equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Hooves
Your Hooves are intended to be weapons, which can be used to make unarmed strikes. If you hit with them, you deal Bludgeoning damage equal to 1d4 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
languages
You can speak read and write both sylvan and dwarven for the purpose of bridging the gap between the two in hopes of a united society.
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