Homebrew Demigod Child of Eros Species Details
They are born with glittery and feathery wings, either colored pale pink, light gold, or white. Although, these wings are technically usable, they can only stay in the air for fifteen minutes at a time. Their skin glimmers, their eyes shimmer, and their hair shines. They tend to be well-kept and often wear cosmetic items, because beauty, both physical and emotional, above all, is prized. They take on many forms of making people fall in love. These can come in a myriad of methods such as bows and arrows, music, smells, taste—anything that can be tainted with aphrodisacs specially made. When traveling, you can bind your wings or naturally use a glamour to hide them. One of the more easier ways to identify their godly lineage is by looking deep into their eyes as their irises take on the shape of a heart when unglamoured. Succeeding on a perception check for this, can cause the glamour to be seen through and the heart shaped irises to be seen.
Demigod Child of Eros Traits
Demigod Child of Eros TraitsAbility Score Increase
Your Charisma score increases by 2, and your Dexterity or Wisdom score increases by 1.
Age
They reach maturity by age 18. They age at the same rate as humans, but stop visually aging at about 30.
Alignment
Siding between good and evil is uncommon, but they are almost always either chaotic or neutral.
Size
They are about 6 feet tall. They tend to be only slightly taller than humans, and can weigh anywhere from 130-220 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 25 feet, which can be used for up to 15 minutes at a time, or 10 minutes if wearing armor other than light armor.
Languages
You can speak, read, and write Common, and Celestial.
Celestial Resistance
You have resistance to radiant damage.
Darkvision
Blessed with a divine soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Persuasive Beauty
Thanks to your beauty and your way with words people are more willing to follow your commands. You gain proficiency in the persuasion skill.
Lustful Nature
Due to your connection to the God of Lust, you have an innate knowledge of the nature of lust, and what can arouse it. You gain proficiency with the Nature skill and you gain the ability to craft aphrodisiacs. Starting at level one, you can spend up to 4 hours a day searching a forest, with an herbalist kit in hand, for various nuts, herbs, and berries. Depending on how many hours you spend you can gain up to 4(1d4) of these ingredients. Berries created from Goodberry and any ingredients bought can not be used as ingredients, as natural, newly plucked ingredients are most potent. To craft a vial of aphrodisiac, you must use at least 4 ingredients, and make a Wisdom plus Proficiency bonus check to beat the DC of 15. However, the ingredients of the aphrodisiac can be doubled up to 8, bringing the DC of the check down to 10.
If the check is failed, then the ingredients used were not as potent as they should be and thus cannot make the appropriate item and are lost. Going along with that, once ingredients are found they must be used to craft the aphrodisiac within 24 hours before they lose their potency. If the check is made successfully, the vial of aphrodisiac is quickly made. The vial can last for 3 days, before it loses its potency and becomes useless. These vials work in accordance with the Enamoring Entrapment trait when used by the creator, and provide a +2 bonus to skill checks involving charm when used by the creator, outside of charming, or others.
Upon reaching level 5, you have gained enough supplemental knowledge to learn how to incorporate chocolate and alcohol in your aphrodisiacs
Enamoring Entrapment
When an aphrodisiac of your creation or in your use intentionally comes into contact with another creature, all of their attention is put on you and the world seems just so much brighter, happier and at rest, the person finding themselves wanting to give nothing but their all to impress you. However if their attention is broken, for longer than they were charmed, your attention is broken too, causing the charm to dissipate but they feel somewhat saddened at losing the wonderful feeling that came from talking with you. This empty feeling lasts for 1d4 minutes and during this time the charm can be restored, triggering another saving throw, but if the time runs out, then that person can not be charmed again for the next 24 hours.
For a working enchantment, you need a successful charm saving throw against the affected party. The highest number on a d20 roll, will show who was more successful.
In battle, using this ability involves taking an action to drench yourself in aphrodisiac, in an attempt to charm up to 5 creatures within 30ft of you that can smell. The DC equals 8 + PB + Charisma Mod. You can use this ability in battle once per long rest.
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