Homebrew Fairie Species Details
Race Background
- The Feywild is home to many fantastic peoples, including fairies.
- The great cities and kingdoms of the Fairies are spread throughout the far reaches of the Feywild, constantly vying for dominance and control.
- The unlucky dweller of the material plane who finds themselves stumbling through a magical circle into a Fairie kingdom are tried in the Faerie courts. Reports of this experience are few and far between, yet tales of the cruelness and nefarious behaviour the Fairies use in extracting confessions is told throughout the land.
Fairie Traits
FairyFey Blood
You can add your proficiency bonus to any saving throw made to avoid or end the effects of being Charmed, You Cannot be put to sleep by magic
Fairie Flight
You have a flying speed equal to your walking speed +25ft and can hover. This flight is magical and does not require the use of your wings (if you have them)
Iron Irritation
The touch of Iron is irritating to you and causes rashes to form on your skin. You do not gain proficiency bonuses for attacks made with weapons of Iron or Steel. You are also unable to wear any armor made of Iron or Steel. The fairy kingdoms replace conventional Iron or Steel objects with Bronze.
Modifiers
You gain a +2 and a +1 to two separate Ability stats of your choice.
Fairie Dust
You have the ability to produce Fairie dust, Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
You can produce a number of handfuls of Fairie Dust equal to your proficiency bonus every long rest. As long as you have 1 or more handfuls remaining you can cause them to glow as if under the effect of the Light cantrip, but in a 5ft radius.
Faerie Flame
As an action, you can throw a handful of dust at a location within 30ft. This creates a 10ft radius sphere inside which is under the effects of the Faerie Fire spell for 30 seconds. A creature can escape this effect if it succeeds on a DC(8 + prof + spellcasting ability) Dexterity saving throw.
Levitating Touch
As an action you can sprinkle a handful of dust on an object or creature within 5ft of you and cause it to undergo the effects of the levitate spell for 1 minute, except it hovers 5ft above the ground and has to be physically moved up or down. An unwilling creature may make a DC(8 + prof + spellcasting ability) Strength saving throw to resist this effect and may repeat this saving throw every turn.
Mesmerising Breath
As an action you blow a handful of dust into the face of a creature within 5ft of you. The creature has a strong urge assist you, giving you and your allies advantage on charisma checks targeting that creature for a minute. When this effect ends the creature immediately notices it was charmed by you and is likely to become hostile
Shrinking Shower
As an action you pour a handful of dust onto yourself, a willing being or one object within 5ft, the object and you undergo the reduction effect of the spell Enlarge/Reduce and if used on yourself this is twice as effective (quarters dimensions). The effect lasts for 1 minute on you and the item, but if you are holding or wearing the item you can sustain this effect for up to 8 hours. If it leaves your hand or body it regains normal size in 1 minute
Disorientating Burst
As a bonus action you can quickly throw a handful of dust around yourself in dazzling array, momentarily distracting those around you. This gives you the effect of the disengage action.
Comments