Homebrew Shy-Guy Species Details

Your Shy Guy character has the following traits.

Ability Score Increase

Your Constitution score increases by 2 and your Wisdom score increases by 1.

 

Age

Shy guys mature at the same rate as humans. On average, they live about 150 years.

 

Alignment

Shy guys are chaotic and may tend toward any alignment.

 

Size

Your size is Medium.

 

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

 

Languages

You can speak, read, and write Common and Shy Guy

 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Faceless

Whenever you are knocked prone against your will, your mask falls off. This exposes your face, forcing every creature you choose within 30 feet of you to make a Wisdom saving throw or be frightened for 1 minute. A creature automatically succeeds if it cannot see you. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. If a creature succeeds on this save, they are immune to this trait for 24 hours. Your saving throw DC for this trait is equal to 8 + your Charisma modifier + your proficiency bonus. When your mask falls off, you must use an action to put it back on.

 

Your mask cannot be removed in any way other than this trait and you can craft or buy a new mask for 1 gp if your current one is lost.

 

Shy Guy

You gain proficiencies depending on which type of hey-ho you are:

 

Spear guy: spear

Bandit: thieves' tools and Sleight of Hand

Snifit: blowgun

If you are a snifit, your mask's mouth also acts as a blowgun that can fit up to 20 needles.

Shy-Guy Traits

Shy Guy Traits

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