Homebrew Wemic Species Details

A relative to the Sphinx Wemics are half man half feline creatures of a noble standing

Wemic Traits

As a Wemic, you have the following racial traits.

Creature Type

You are a Monstrosity.

Size

Your size is Medium.

Speed

Your walking speed is 30 feet. You have a climbing speed equal to your walking speed.

Big Cat Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

Claws

You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Natural Affinity

Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Bellowing Roar

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2023 2:19:56 AM
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