Homebrew Fallen Lesser Celestials Species Details

While originally devout servants of the primordial forces that abandoned the astral plane to help shape the mortal world, they nevertheless fell into darkness as they started to desire shaping the world for their own use rather than that of others. While many have been destroyed during the countless battles between good and evil, more than a few of these darkened spirits continue to exist in the world today. Though their powers are not what they once were, with some weakening to the point where they are no better than the mortals they despise, they nevertheless possess both the strength and will to once again take on a mortal guise. Thus posing a threat to both god and mortal alike. 

Fallen Lesser Celestials Traits

Though they have long fallen from grace, and have suffered more than one set back in making themselves rulers of the mortal worlds, they have nevertheless have countless years of experience when it comes to either the magical or martial arts.

Ability Score Increase

Either your Charisma, Wisdom, or Intelligence score increases by 2. Also add 1 to any 2 ability score that isn't constitution. 

Dark Vision.

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness within 30 feet.

Languages.

You speak, read, and write Celestial, Infernal, and Common. Can also choose 1 additional language based on alignment. Deep Speech (Chaotic), Primordial (Neutral), or Undercommon (Lawful)

Corrupted Lesser Celestial Versatility

At level 1, you may choose one of the following traits. Can pick an additional one at level 8 and level 14

  • Skill Versatility (General). You gain proficiency in two skills of your choice. At level 9 increase the proficiency bonus to the two chosen skills by +1.
  • Weapon Training. You have proficiency with either 2 simple weapons or one martial weapon.
  • Magic Knowledge (Celestial Heritage). Your millennia of knowledge allows you to select spells from either the Druid, Sorcerer, or Cleric class.
  • Plane Walking (Celestial Heritage). Can cast the Etherealness spell at will and without expending a spell slot. Unless level 7 or above, must recharge with long rest.
  • Levitation (Celestial Heritage). You can cast levitation at will without expending a spell slot. Must recharge with long rest if under level 5
  • Unholy Mastery: Can cast either the: Animate Dead, Speak with Dead, Spare the Dying, or False Life without expending a spell slot. Must however know the spells.

Trance

Sleep is a concept that was first invented by mortals. Despite the fact that you are far less than what you once where, the body remembers its origins, and thus only requires brief 4 hour meditations to ensure that you are refreshed. This has the same effect as a long rest would for a human.

Celestial Ancestry

Due to the fact that you predate the existence of the mortal plane, the strength and age of your spirit gives you advantage on saving throws against being charmed, and cannot be put to sleep with magic unless the spell is of advanced nature (Lvl. 5 and above). 

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