Homebrew Beholderkin Species Details
Skin, slightly pinkish, eyes deep-set and large, two other eye stalks from out of the base of its skull. Humanoid, but more than human. Resembling Elves or humans, Beholderkin can be quite tall and formidable if trained correctly. Always perceptive and quick thinking, they can hold their own against a foe.
Beholderkin Traits
The beholderkin can briefly use it's very perceptive eyes to generate a quick burst of light and power.Eye Rays
The Beholderkin can use its eye stalks to generate a similar, but weaker blast compared to an actual beholder.
Disintegration Ray
The Beholderkin shoots a quick burst from its eyes. The creature hit needs succeed a DC 12 DEX saving throw or take 5d4 Force Damage.
Slowing Ray
The Beholderkin shoots a quick burst from its eyes. The creature hit needs to succeed a DC 12 DEX saving throw or have their speed halved and lose their reactions for 1 Minute.
Fear Ray
The Beholderkin shoots a quick burst from its eyes.The creature needs to succeed a DC 12 DEX saving throw or become Frightened.
Telekinesis Ray
The Beholderkin shoots a quick burst from its eyes. If a creature is hit, it needs to make a DEX saving throw or become restrained, (Similar rules to Hold Person), or if the blast hits an object, that is less that (30lbs + Your Strength Modifier + Your Proficiency Bonus) it levitates and you can move it up to 30ft, then if it is still in the air, it falls.
Keen Eyes
A Beholderkin's eyes are trained and can focus in on the littlest of details.You gain Expertise in Perception and Proficiency in Investigation.
Antimagic Cone
Your eyes glow as the magic fades from the sword in our hand. You can cast Dispel Magic Once Per Long Rest.
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