Homebrew Skaven Species Details
Skaven Are lower class of the rat folk. Originally experiments of Mind flayers. They have now orginzed into a cast system based of there profession.
Vermin of the under dark
Most have brown, often dirty or matted fur, with large fangs in the upper jaw structure, red blood-shot eyes, over-grown claws, and a naked tail growing to the size of its body length. The large majority of Skaven are normally malnourished, having scrawny arms and legs, and lacking greatly in terms of strength or weight.
Council of Thirteen
Is the main civilisation where the majority skaven live. They organized in big under ground citys witch is divided into the slums and in the center there is castle where all the Skraven liv. In the slums its next to no mans lands as the only rule that is enforced is that respect the people in higher cast. To keep these big citys feed the skaven will go on raids to both take land and steal food from anny onther society this inclodes surface dwelers. This hover mean that they are not open diplomcy some citiys take a tributary system where they give food instead of being raided. These societies is where they have there cast system is implementet. Middel class: Engineer, wizards, warcheifs. The lower cast is filled with infantry, farmers, builders and everyone else. But the only way to move upp is to have enouth talent to impress the upper class.
Young Skavens is tought that none is going to help them exept them selfs and strive to have the most wealth and power. This makes it so skaven from these societies are often very greed and will only give if they know they will gain something more in return. Strangly even with there distrusting nature they have found a rare trust while they go out to fight.
The Outer Warbands
Some skaven has fleed the council of thirteen and formed warbands where they go on raids to gain food to survive. Some times countrys hire the warbands to protect there property for food and weapons. These warbands often give young skaven a community they can really on. This makes it so skaven from the warbands can actually be trusted and many may can actually make friends with these skaven.
Rotten Freedom
Skaven that has fleed to other civilisation often on the surface. they often found them selfs as streats rats. Later imgrants have tended to band toghter and will always sopport each other and will get revenge against the skraven how are often seen as pure evil. Due to there peirs being raiders and murders. Public perseption of skaven is rock bottom and rarely get anny high postion. But some time skaven band toghter with other people to surivie and might get mistraeted because most are happy with just food.
Mechanics of the Under world
Skaven have entire cast made for mechnics how build varient sort of machines that is powerd by the skaven psychic gems. A classic macine is a large cannon that shot out a big psychic blast that on inpact expoldes into a telnetic explotion. Many se skavens machine as scrap thrown together to go boom but if take your time to learn the machine you will find that the very advanced on par with Gnomes and some above. Sadly the best machines are often used to fight other skaven rather then conquering and looting.
Skaven deitie
The demon That Skaven worship is.
Boberoth, Demon of Food and Gloten. Boberoth is described as an fat rat Chef with a big pot with his stew. His domains include the Food, gloten, greed. Often associated with Feast. Boberoth's symbol is a is a rat head with two horens and chef hat.
They will hover follow other gods to try to get them self out of starving.
Skaven Traits
Your a Skaven, You gainNimble Mother ****ers.
You gain plus 2 to dex and Attack opportunity has disadvantage against you.
Age
The Skaven can Live up to age 60. they become adoult att age 7. But because of there treatmeant in ther own society there living standers are worse and most live up to 30.
Size
Skaven range from under 3 to over 6 feet tall. Your size is Small or Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Safety in numbers
While you have one friendly creature that isn't incapacitated with in 5 feat you gain +1 in AC and in All saving throws
psychic fortress
Because the experiments conducted by the mind flyers you gain +1 to INT and you get choose between:
Psychic spell casting:
You can now cast spells with psychic instead with the arcane. But when you do so you take spell level of psychic damage and if you have negative int modifer you add that to the damage.
Psychic resilience:
You gain psychic resistance. If you gain psychic resistance in anny other way you will gain immunity. You also gain a additional attunement slot.
SCarp mechanic
You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of Scarp to construct:
Psychic Gem: You can speak telepathically to the holder of the gem with in 500 feat.
lantern/Candel with green flame.
Anny type measuring tool.
Languages
You can speak, read, and write Common, undercommon and Abyssal.
Comments