Homebrew Druadak Species Details
A species of humans hailing from ocean borne cities. Druadak appear mostly human but have slightly pointed ears and webbed fingers and toes, lending them to be highly proficient swimmers but making it harder for them to wield large weapons and slowing their movement on land.
Due to their oceanic lifestyle Druadak have evolved several useful adaptations, such as webbed hands and feet, enlarged eyes and superficial gills. Many Druadak where darkened goggles when on land to minimize the effects of sunlight on their large eyes.
Druadak tend to have darker average skin tones due to being exposed to sunlight constantly.
Creating Your Character
If you create a Druadak character, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase your Constitution by 2 and your strength by 1.
Languages
Your character can speak, read, and write Common and Druadish
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including Druadak, are of the Humanoid type.
Life Span
Druadak generally age the same as humans until their prime, upon reaching their prime Druadak begin aging at a quarter of the rate of a standard human, Druadak can live for up to 320 years assuming they don't meet an unfortunate end.
Height and Weight
Druadak grow taller than most humans averaging between 5'10" and 6'6" and weighing between 72-95 kg.
Druadak Traits
You have the following racial traits.Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Call of the Ocean
Your kind are inexorably drawn to the sea. As an action, you can magically determine which direction points towards the closest ocean.
Light Armor Training
Your people have lived harsh lives and have learned the value of a tough hide and a swift foot. You have proficiency with light armor.
Maritime Weapon Training.
Your people live and die by the sea and traditionally train with nautical weapons and tools. You have proficiency with the net and trident, and with waterborne vehicles and cartographer’s tools.