Homebrew Ent Australis Species Details

Ents are ancient creatures that take on the forms of trees as they hibernate. Their skin is made of a thick wood, but ancient magic courses through their veins. Because of this magic, many dark wizards and sorcerers seek to extract all of the magic from whatever Ents they can find.

Living Shrubbery

Ents are rather large, towering between 2 and 5 meters tall it is hard for them to go unnoticed. Even more so, Ents are very different from one another. Some ents look more humanoid while others can look almost animalistic. With branches growing out of them at weird angles and leaves littering their form most Ents are accepted with distaste if they are accepted at all.

Ents also can rest though they do not entirely fall asleep. Since falling asleep could mean that they don't wake up for several hundred years they never truly fall asleep, but they still get the benefit of long rests and short rests.

Born in the Wild

Ents are very knowledgeable about the forest and know how to survive in it. As a guide Ents are great, as companions... not so much. Their ancient lives and almost extinct race make them feel very isolated and alone. They can be hostile even toward friends and can be temperamental. I suggest really fleshing out this aspect in roleplaying this race.

Ageless

No race has ever outlived the mighty Ents. So ancient they are said to have watched the gods make the world, Ents are surprisingly uneducated about the world. Hibernating longer than most races have been around, these creatures are rare and strong. However, they are a dying breed as civilization keeps destroying ents as they sleep. The ones who have awoken feel for their kin and hope to save them.

Ent Names

Ent names are super long and impossible to pronounce with the current tongues so most Ents end up making up names to be called. Though ents follow a pretty specific pattern when it comes to this. Ents use their subrace as the first part of their name and some other word as the second. Names like Pinewalker, Oakarm, and Birchleaf are prime examples of common Ent names.

Ent Australis Traits

Ents may be ancient, but they are also strong and unyielding.

Ability Score Increase

Depends on the Subrace you choose

Druidic

 You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 wisdom (Perception) check but can't decipher it without magic.

Flammable

Attacks that deal burning damage get advantage on attacking Ents

Bushfire Regeneration

If an Ent Australis receives fire damage, it will increase its max HP by 1d4 after a long rest.

Age

Ents reach maturity at around 1,000 years, but their true lifespan is unknown. It seems that Ents themselves have never lived long enough to die of natural causes.

Alignment

Ents with their love of life, but hatred of civilization tend to be more on the neutral, but some accept the changes in the world and become good. And even a smaller category of Ents refuse the changes that have happened and aim to correct them by force. These Ents are evil.

Size

Ents are large.  Since they are on the larger end of the spectrum they do need to make acrobatic rolls when fitting into small spaces.

Speed

Your base walking speed is 40 feet

Sleeping In

You never truly fall asleep so they can make perception checks against people who may be ambushing the party in the night.

Languages

You can speak common and primordial

A Tree in the Woods

Gain Advantage on Stealth checks while in a forest area

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