Homebrew Angel Species Details
“We had the town under siege for two months, draining their resources. When we finally breached the walls, one of the first places we started looting was the cathedral. That was our last mistake. The moment the first soldier approached the altar, its silverware left bare and ready for the taking… we all heard a great horn blow. That’s when we knew it was too late. An entire flight, over five hundred angels, had arrived. We were slaughtered en mass and failed to take even a single one of them down. They left a single survivor to warn the world. So, the next time you’re in a church with winged humans depicted on stain glass, think twice about doing anything… wrong. They’ll know, and if you cross the line, you will die by their spears.” Maveith Scouragesurvivor, Last of the Thenalelo Clan
Born of Gods
Angels find themselves servants of gods by nature, created to be the directest imposition of their will on mortals. Because of this, angels vary greatly in their exact origin, each god who employs them taking their own spin on them. Although there is one thing certain about angels, whenever they appear, they represent a great interest from their deity, and dismissing that off-handily is a dire mistake.
The Dreams of Mortals
While standing, Angels are taller than the mortal races they share features with, prototypically humans although not always. They average at nearly seven feet tall, the largest approaching nine. Although, their height is far from the most imposing thing about them. Their feathered wings used to achieve flight are massive, far too large to use effectively in most buildings. When an Angel has room to fly, however, they are far swifter than any mortal race. While most Angels’ wings are white, other colors are now to exist. Most interestingly, Angels are able to fold their wings to an impressive degree, making them effectively a cloak, allowing passage otherwise tight areas.
Bred for Military
Angels are born to be the servants of gods, and this commonly causes angels as a whole to become an army of sorts. Although not all Angels are truly warriors, all of them have some degree of combat ability, magic or otherwise. This also means they are raised in an environment of major hierarchy, and whether they accept or reject it, they understand it.
Celestial Features
| d6 | Celestial Feature |
|---|---|
| 1 | A dusting of metallic, white, or charcoal freckles |
| 2 | Metallic, luminous, or dark eyes |
| 3 | Starkly colored hair |
| 4 | An unusual hue tinting your shadow |
| 5 | A ghostly halo crowning your head |
| 6 | Rainbows gleaming on your skin |
Angel Traits
As an angel, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are size Medium.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Celestial Wings
Angels have a flying speed of 50 feet, but due to their large wingspans, require at least a 10 foot cube to fly and hover.
Angelic Mastery
When you reach 3rd level, choose one of the Angelic Mastery options below.
Planetar Charge. If you fly at least 20 feet before making a melee weapon attack roll or an unarmed strike against a target, you gain a +5 bonus to the attack's damage roll if it hits. Only once per turn.
Solar Rejuvenation. When you heal a creature with a spell of 1st level or higher, the next attack roll made against that creature has disadvantage. If your spell heals multiple creatures, you may choose a number of creatures equal to the spell's level who gain this benefit.
Planar Wrath. You may expend your bonus action to to enchant your next ranged attack roll to deal +5 bonus radiant damage. Can be used with weapon attack rolls and spell attack rolls.
Empyrean Resilience. When a creature you can see hits a target, other than you, within 10 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). Your wings harden to take the brunt of the damage.
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