Homebrew Yuan-ti Abomination Species Details

With their almost completely serpentine form and vaguely humanoid arms able to use weapons and tools, abominations were the form of yuan-ti that most closely resembled the originally intended appearance of the yuan-ti race as envisioned by the serpent gods. Abominations are deeply chaotic and see each other as threats, but work together for the sake of survival. To limit clashes of personality, roughly half of a yuan-ti settlement’s abominations tend to rest for months at a time in a state of torpor, conserving their energy. In spite of this, a single abomination–typically a high-level cleric or psychic–often dominates the tribe and turns into a cult of personality.

Yuan-ti Abomination Traits

Your Yuan-ti Abomination character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Abominations mature at the same rate as humans and live for over a century.

Alignment

Abominations are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.

Size

Abominations are monstrous serpents with burly humanoid torsos and arms. Your size is Large.

Speed

Your base walking speed is 40 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Innate Spellcasting

You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. Starting at 5th level, you can cast fear with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Shapechange

You can use an action to polymorph into a constrictor snake, or back into your true form. your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed. You don't change form if you die.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Languages

You can speak, read, and write Abyssal, Common, and Draconic.

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