Homebrew Kerell Species Details

The Kerell are a race of stone-people, created by the god of earth, Guntai. They're a stout people, not too unlike the dwarves in their sturdiness (except, perhaps, for the fact that they are actual stone). This race is a quiet one- strong, powerful, cultured, but quiet. They live in the Mordain Mountains primarily, though young Kerell like to go out and explore the world before they settle down, as many elders amongst them do. However, it's not too unusual to find a Kerell or two who just refuses to go and lie down in the mountains, far preferring to use their psionic talents and strong bodies to the purpose of adventuring, mercenary work or as a psionic consultant.

Kerell do not reproduce sexually, though there are both female and male Kerell. A Kerell's reproduction cycle involves the Kerell shaping stone from their own personal birthing ground (which differs for each Kerell) into a form that pleases their eye. As such, Kerell vary widely in shape and size. Though Kerell lack sexual reproduction, they still create family units- even though young are created at full physical maturity, their minds are still those of infants. Kerell prefer to consume rock for food (though they can eat plants) and various gems are considered delicacies in Kerellian culture.

There is no Kerellian nation- Kerell tend to have small tribes and the "capital" of the Kerell is a medium sized city known as Stonehaven to most. This city has most of the powerful Kerell scholars and warchiefs, and though they lack a traditional nation, the Kerell can bring to bear a lot of military and political might.

Kerell have a Long lifespan, with the oldest of their race being nearly 600 years old, and a middle aged Kerell is about 150-175 years old.

Kerell are very, very bad at magic. It's just that simple- for every effort they make to understand why, they get only more questions. The general gist that Kerellian scholars have been able to discern is that, unlike most other races in this world, they have no blood traveling through their veins- in fact, they have no veins at all. They aren't organic, and as such, magic doesn't come to them easily.

Kerell Traits

The Kerell are a race of stone-people, created by the god of earth, Guntai. They're a stout people, not too unlike the dwarves in their sturdiness (except, perhaps, for the fact that they are actual stone). This race is a quiet one- strong, powerful, cultured, but quiet. They live in the Mordain Mountains primarily, though young Kerell like to go out and explore the world before they settle down, as many elders amongst them do. However, it's not too unusual to find a Kerell or two who just refuses to go and lie down in the mountains, far preferring to use their psionic talents and strong bodies to the purpose of adventuring, mercenary work or as a psionic consultant.

Kerell Magics

Kerell characters that wish to use magic need to take a concentration check as though they were being threatened by an enemy with an attack roll that is equal to 15 + the character's level. If the character fails the check, they take no damage, but lose the spell as though they had.

Kerell Construction

Kerell have a AC of 12 +Strength+Dexterity+Constitution modifier. Becauase as their strength and build grows the stone that surrounds them grows stronger and more durable.  They also gain an additional +1 AC every 5 levels. They also have +2 to strength, +2 to Constitution, and -2 to Charisma.

Casual Boulder

Kerell are entierly made up of stone, if they try to hide as a boulder or other stone object they gain advantage when doing so. This only applies if the terrain they are trying to hide on has other rocks in the vicinity. 

Kerell's Strudy

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Stone Eyes

You have very poor eyesight, when making perception checks in the daylight you have -2 to your roll. But in the dark your eyes use infared to see things, so you can see very well in dark areas. 

Kerell Fortitude

Since they are made of stone Krell are immune to poison and diesease

Kerell Smash

If a kerell charges at an enemy or object and moves in a straight line for 20ft or more, the kerell is able to ball up into a stone a bounder and smash into whatever is being targeted. This attack does 2d6 bludgeoning damage. 

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