Homebrew Atatsu Species Details

With gaunt faces, charcoal skin, and coarse crimson petals,
atatsu are a race of sentient plants believed by many to be

harbingers of death. This reputation is not totally unfound-
ed, for atatsu are physiologically sympathetic; their bodies

reverberate in harmony with the fleeting spirit of creatures
that die in their presence, taking on traits of the deceased
for a short time. The slaughter of a mighty beast is felt by its
hunters as a surge of physical strength, and the passing of a
sage as a transcendent moment of heightened wisdom. As a
result, atatsu have a complex relationship with death; to die
in their presence is to pass a glimpse of oneself to another,
for a short time.

Atatsu Traits

Atatsu, is a plant race, who feed on the souls of the deceased, taking their power. Their skin as charcoal, and pink cherry leaves, on their torso

Ability Score increase

Your Charisma score increases by
2, and your Wisdom score increases by 1.

Gaze Of Death

You gain proficiency in your choice of
one of the following skills: Intimidation, Medicine, Nature,
or Survival.

Esscence Capture

You have the power to magically
capture fragments of a creature’s power when it dies in your
proximity. As a reaction when a creature with a CR equal
to or lower than your level dies within 10 feet of you, you
can capture a fragment of its essence. You gain one of the
following effects of your choice:

• You replace your Strength, Dexterity, Intelligence, Wis-
dom, or Charisma ability score with the same ability

score of the creature that died.
• You gain one special sense of your choice, except
truesight, that the creature possessed, out to the same
range.
• You gain resistance to one damage type of your choice
to which the creature had resistance or immunity.
• You gain immunity to one condition of your choice, except exhaustion, to which the creature had immunity.
This effect lasts for 1 hour, after which time you return
to normal. Once you use this feature, you can’t do so again
until you finish a long rest.

Rugged

Your tough, lignified exterior is a natural barrier
to cuts and abrasions. While you aren’t wearing armour,
your base Armour Class is 12 + your Constitution modifier.

Fiery Countenence

You have advantage on saving
throws against being frightened or stunned.

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