Homebrew Folvoth Species Details

Folvoth are slow hulking creatures who resemble sloths, though with a more formidable build below their round smiling faces. Built with long muscular arms for climbing trees, they are capable of holding their body suspended for hours on end. Covered in thick course hair that varies from dark brown to light tan in color, some Folvoth move so seldom that even moss begins to grow on them, giving their hair a natural greenish tinge.

Forest Home

Spending most of their lives in close-knit tribes, Folvoth build their homes suspended above the ground in lush forests or jungles. These modest huts blend in easily with the surrounding trees, camouflaged and near invisible to creatures below. Comprised of circular platforms and hanging bridges, the natural makeup of these villages allows Folvoth to travel with ease, however proving difficult to traverse for outsiders.

Folvoth Traits

With shorter legs but long stretched arms, these peaceful creatures are built more for tree climbing than fighting; however their muscular build and long claws are more than enough to keep would-be predators at bay.

Age

Resembling much of their life, Folvoth age slower than the average human, reaching maturity around the age of 40. While most can live upwards of 180 years, some elderly Folvoth can live well over 200; their fur matted with moss and forest growth built up over time.

Size

Folvoth stand between 6 and 7 feet tall, averaging about 280 pounds. Your Size is Medium.

Speed

Your base walking speed is 25 feet.

Languages

You can read, speak, and write Common and one other language.

Ability Score Changes

You slowly and methodically observe the world around you, taking in every detail before deciding to act.

+ 1 to Wisdom

A life of climbing trees has helped you evolve large arm muscles to support a heavy body, at the cost of diminished leg strength and a smaller stride.

+2 to Strength, -2 to Dexterity

Treetop Lifestyle

Raised and acclimated to moving in trees, you have a climbing speed equal to your movement speed. When traveling through forests or jungle you can move across difficult terrain without expending extra movement.

Claws

You can use your long climbing claws to make unarmed strikes. When you hit with them, the strike deal 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Slow Metabolism

You are able to go without food and drink for longer. You can go 2 days without eating or drinking before suffering the effects of exhaustion. You have advantage on saving throws against being poisoned.

Heavy Sleeper

You are no stranger to sleep, able to enter a coma-like state to rest and recuperate. Once during a short rest, you may roll 1d4 in addition to your hit dice and add it to your hit point total. You cannot use this feature again until you finish a long rest. While sleeping you have disadvantage on all ability checks and saving throws.

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