Homebrew Boggle Species Details
Boggles are the little bogeys of fairy tales. They lurk in fringes of the Feywild and are also found on the Material Plane, where they hide under beds and in closets, waiting to frighten and bedevil folk with their mischief.
A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. For example, a forsaken child might unintentionally Conner up a boggle and see it as a sort of imaginary friend. A boggle might also appear in the attic of a lonely widower’s house or in the caves of a hermit.
Irksome Pests
Boggles engage in petty pranks to amuse themselves, passing the time at their hosts’ expense. A boggle isn’t above breaking dishes, hiding tools, making frightening sounds to startle cows and sour their milk, or hiding a baby in the attic. Although a boggle’s antics might cause distress and unintentional harm, mischief - not mayhem - is usually its intent. If threatened, a boggle flees rather than stand and fight.
Oily Excretions
A boggle excretes an oil from its pores and can make its oil slippery or sticky. The oil dries up and disappears an hour later.
Twisted Space
A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent to a space defined by a frame, such as and open window or a doorway, a gap between the bars of a cage, or the opening between the feet of a bed and the floor. The rift is invisible and disappears after a few seconds - enough time for the boggle to step, reach or attack through it.
Unreliable Allies
A boggle makes a decent servent for a strong-willed master, and wicked creatures such as formorians and hags sometimes shelter boggles in their lairs. Warlocks who form pacts with archfey have also been known to command boggles, and charismatic individuals who make the right offers have enjoyed temporary alliances with these little tricksters. A bored boggle always finds some way to entertain itself.
Boggle Traits
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.Ability Score Increase
Your Dexterity score increases by 2 and your Strength score decreases by 2.
Age
Boggles reach adulthood at age 8 and live up to 60 years.
Alignment
Boggles tend to be Chaotic Neutral due to their drive of thrill and greed.
Size
Boggles are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is small.
Speed
You have a base walking speed of 25 feet. You have a climbing speed of 25 feet.
Darkvision
Due to your mischievous antics in the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Thief
You gain proficiency in the Slight of hand and Stealth skills.
Uncanny smell
You have advantage on Wisdom(Perception) checks that rely on smell.
Oily Resistance
You have resistance to fire damage.
Boggle Oil
You excrete nonflammable oil from your pores. You choose whether the oil is slippery or sticky and can change the oil on your skin from one consistency to another as a bonus action.
‣ Slippery oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
‣ Sticky oil: While coated in sticky oil, the boggle gains advantage on strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dimensional Rift
Starting at 5th level, you can use a bonus action to create an invisible and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that you can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, you can see through it and you are considered to be next to the destination as well, and anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn. You can use this ability two times before a short or long rest.
Oil Puddle
As an action, you create a puddle of oil that is either slippery or sticky. The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.
‣ If the oil is slippery, any creature that enters the puddles’s area or starts its turn in there must succeed on a DC 11 Dexterity saving throw or fail prone.
‣ If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.
Languages
You can speak, read, and write Common and Sylvan.
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