Homebrew Call from the Deep Merfolk Species Details
Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They are common throughout the oceans of the Forgotten Realms, and their settlements are as varied in color, culture and outlook as the human races of the surface. Most merfolk communities are semi-nomadic, as the aquatic folk lack the skills to forge metal or carve stone. Instead, their settlements are founded in undersea caverns, coral mazes, and sunken cities.
Many merfolk communities survive by trading with other undersea communities, such as tritons and sea elves. Because craft and trade is part of almost all merfolk cultures, these folk are renowned for their ability to barter with the best merchants of the realms.
Call from the Deep Merfolk Traits
+2 dex and +1 ChaDeep Sea Survivors.
You’re naturally gifted in survival techniques, especially underwater. You gain proficiency in the Perception and Survival skills, and ignore any drawbacks caused by an underwater environment.
Amphibious.
You can breathe air and water.
Mercantile Culture
. Merfolk culture is frequently based around trading with surface dwellers. Because of this, merfolk gain a knack for trade. You add your proficiency to checks made to bargain and communicate with merchants and traders.
Underwater Weapons Training
You gain proficiency with spears, javelins and tridents. Ranged attacks with these weapons don’t automatically miss a target beyond their normal range while underwater.
Ability Score Increase
dex +2
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