Homebrew Dragon in Hiding Species Details

Standing, perched on the peak of a mountain, Zezunthar gazed at the crowds of people gathering below him. With ferocity in their eyes, fire in their hearts, and a look of determination that rivalled the stony seat he sat upon, he could tell this would surely be his last day --if he left his fate to his strength alone. He viewed the hearts of men, and saw their fear of him, and saw a way to exist in their world without their fear. He hoisted himself into the sky, and as the first stone from their catapults struck him, he feigned a fatal blow. He let himself plummet from the sky, with crowds of cheering men celebrating nearly a league away.

Nearly one month later, a lone man wandered into a distant city. He stopped at a merchant's stall, where a jovial man was selling foreign fruits, and hesitantly pulled a coin from a pouch, handing it to the merchant. After all this time, it was hard for the man to part with a piece of his hoard. The merchant gave the man a smile as he handed him a piece of fruit and asked his name. The man replied: 'My name is Zezun.'

 

Dragons are the creatures of legends, often feared by smaller and more short-lived peoples. Whether a dragon is of a type that is friendly, indifferent, or hostile to the other races of the world, their awe-inspiring and frightful silhouette may cause these races to view any dragon as a threat.

All the Colours of the Metallic and Chromatic Scales

Each colour of true dragon is it's own type. Dragons often look similar to each other depending on their types. The various types of metallic dragons often have shiny scales, and tend to a more good/neutral alignment, whereas chromatic dragons tend to have more leathery or dull coloured scales, and are typically evil, or at least very selfish.

 

Clan of One, But Still a Dragon

While dragons tend to be nurturing to their young, every dragon is raised with the knowledge that they will eventually set out on their own to find their own place in the world. Regardless of type or alignment, dragons tend to view other dragons, even their own young as competition as the young dragon ages. This being said, though some species of dragons are openly hostile towards each other, even the most greedy and self-serving dragons generally value passing on their knowledge to later generations. Some dragons even view this as a dragon's greatest purpose.

 

Dragon Names

Dragons may have any name given from any culture. They may also have names based on physical attributes or their personalities, or even different accomplishments or endeavours that the dragon has been known for. They would likely also have a name that was given by their own kind when the dragon was young.

 

 

 

Dragon in Hiding Traits

There are various types of dragons, both chromatic or metallic, as well as some types that are neither. Due to the sheer number, not all traits from all types of dragons will be present currently, but here are some traits that vary depending on a dragon's heritage.

Licking at Wounds

Dragons take a long time to heal. A dragon may heal only 10 hit points per long rest while in humanoid form, and only 20 hit points per long rest in dragon form. It may be a good idea to fake your humanoid form's death if a normal player character would have died from the amount of damage taken, as this may protect your draconic identity. If your draconic form ever loses all of it's hitpoints, it may be time to start filling in a new character sheet.

Ability Score Increase

You may increase three ability scores by 1 (Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma).

Age

For ease, only the main stages are listed.

Dragon Damage Type Breath Weapon
Wyrmling   0 - 15yrs
Young   15 - 50yrs
Young Adult Age that females start producing eggs. 50 - 100yrs
Adult   100 - 800yrs
Ancient Region surrounding dragon is magically affected. Females usually stop producing eggs around this age. 800 - 1000yrs
Wyrm   1000 - 1200yrs
Great Wyrm   1200+yrs
Twilight The death cycle of a dragon. Vitality declines rapidly. - -

Ages vary depending on the type of dragon. Chromatic dragons tend to live shorter lives than Metallic dragons, with Twilight happening around 2000 - 2500 years, whereas some metallic dragons can live well over 4000 years before twilight starts.

Twilight

The Twilight years are the last years of a dragon's life, where the dragon rapidly declines within a matter of a few years before death. There are only a few options that a dragon has at this stage of life:

Dragon Damage Type Breath Weapon
Lichdom Dragons who fear what comes after death may choose to become a dracolich to and become undead to avoid death. Typically, chromatic dragons or dragons of evil alignments would be the only ones to choose this route. Unless the dragon is careful to take precautions, they may fall under control of some other being when they are turned into a dracolich.
Departing A dragon may choose to consume it's hoard, as some dragons believe that this will essentially buy their way into heaven, so to speak. A dragon must typically consume 135,000gp in a matter of days to meet the requirements for Departing. If the process is not completed, the dragon may become a ghost until it's spirit is appeased with enough gold/treasure to complete the process.
Guardian Many dragons choose to become guardians, melding into the very ground and imbuing the location with the dragon's spirit, which causes the land in the area to take on features that resemble draconic forms, such as caves looking like massive jaws, or spires of rock looking like claws. A guardian's purpose is to pass on knowledge and old tales to other dragons that may venture there. It also causes dragon eggs laid at this location to be protected and undiscoverable to others.
Greater Purpose Steel dragons undergo a different process where they reflect on the many lives they've lived, and attempt to leave a composition of what they've learned behind to guide future generations of the humanoids they've lived those lives among. After the Composition, Steel dragons are either taken directly back to where Io resides, or sent back to try the process again if they strayed from their purpose.

Size

While taking a humanoid form, you are small or medium size, depending on the race of humanoid.

Speed

Your base walking speed is 30 feet. You can also swim or climb 30 feet, and fly 80 feet. Brown dragons are able to burrow as fast as other dragons can fly. Some races of dragons, such as Mercury dragons or Yellow dragons, have a faster base walking speed. Yellow dragons are capable of moving 40ft. per 6 seconds, and Mercury dragons are capable of moving 50ft. per 6 seconds. Mercury dragons can also swim and climb 50ft. and fly 120 ft, however, using your full movement speed would likely cause other humanoids to suspect you aren't who you appear to be, so use your speed only when it is necessary. You are not able to fly in your humanoid form without revealing that you have wings.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Chromatic Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Purple Lightning, Fire 5 by 30 ft. line beam of plasma (Dex. save)
Pink None, Immunity to being charmed 15ft. cone of slimy bubbles which halves movementspeed in area (Dex. save)
Red Fire 15 ft. cone (Dex. save)
Orange Fire 15 ft. cone liquid which combusts on next turn (Con. save)
Yellow Acid 15 ft. cone of corrosive salt water (Con. save)
Green Poison 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Brown Acid 5 by 30ft. line of acid (Dex. save)
Grey Bludgeoning, Piercing - -
Metallic Draconic Ancestry
Dragon Damage Type Breath Weapon
Copper Acid 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
Iron Fire, Lightning 15 ft. cone of superheated sparks (Dex. save)
Chromium Cold 5 by 30ft. wall of ice(Dex. save)
Mercury Radiant, Poison 5 by 30ft. beam of heated light (Wis. save)
Steel Psychic, Poison 10ft. radius of sleep gas (Con. save)
Other Draconic Ancestry

The following dragons are more of 'Legendary' types/variants of dragons, and likely would not be allowed for a Player Character at any table. ...Could be good for high-level NPC or boss-level fight, though.

Dragon Damage Type Breath Weapon
Stellar Cold, Force Pulls loose people or objects towards mouth at a rate of 50ft. per 6 sec. Mouth contains sphere of annihilation. (Dex. save)
Shadow Necrotic 15ft. cone of Str-draining shadow with Necrotic damage. Movement is slowed by half. Beings downed within cone become shadows controlled by dragon. (Con. save)

*Rolling dragon ancestry is not suggested, as the breath weapon should be chosen carefully to not be overpowered. But, if you do insist on rolling for draconic ancestry, roll a d10 for the metallic dragon list, with a 10 being a Stellar, or roll a d12 for the chromatic dragon list. If you roll a 12, you are a Shadow dragon, and roll a second d12 for type. If you roll a second 12, you are a shadow metallic dragon, and roll a d10 for type. If the DM excludes Stellar or Shadow from the list, rolling either of these results in the player having choice of their ancestry.*

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Most saving throws require a creature to pass a Constitution or Dexterity saving throw, but Mercury dragons require a Wisdom saving throw. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level and the range of the breath attack increases by 10ft, then 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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