Homebrew Enthraller Species Details

Enthrallers are creatures that sometimes are mistaken to just be black cobra-headed yuan-ti. In truth, they are a group of seeming humanoids that, like the elan, are actually aberrations in disguise. Their skin is a glossy black, with scales smooth to the touch. Their body is largely humanoid, and they have clawed feet and hands. Their heads are very serpentine and can unfold to reveal the cobra hood. Notably, their eyes are normally dark and black like pebbles. But when they work their enthralling effect, those orbs become luminescent kaleidoscopes of colors that hypnotize and hold other creatures in a thrall.

 

Enthraller Traits

As an Enthraller, you have the following racial traits.

Alien Makeup

Your creature type is aberration in place of humanoid. As such, you have immunity to spells like crown of madness and dominate person because they specifically target humanoids.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Snake's Cunning

When you make an Intelligence, Wisdom, or Charisma saving throw, you can add a 1d6 bonus to the save. Once you use this trait, you can't do so again until you finish a short or long rest.

Poison Resilience

You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.

Serpentine Spellcasting

You know the sleep spell and can cast it at 1st level once per long rest using this trait. At 3rd level, you can cast hold person as a 2nd level spell once per long rest using this trait. At 5th level, you can cast hypnotic pattern as a 3rd level spell once per per long rest using this trait.

Charisma is your spellcasting ability for these spells when you cast them with this trait.

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