Homebrew Bladeborn Species Details

A second chance, life after death, a soul inhabiting a vessel of metal and bloodshed. The bladeborn are an odd race, with none of them originating as one, instead they are given a second chance of life after death, whether it be through loyalty of a god, an unspecific pact with a demon, a genie wish gone wrong, or some other happenstance. With vivid memories of life and the ability to puppet the dead it's very common for bladeborn to take up some role of violence, whether it be good or evil.

Bladeborn Traits

Living Weapon, Necrotic Puppetry, Second Chance, Inanimate Durability, Creature Type, Darkvision, Languages, Ability Score Increase

Living Weapon

During character creation, you can pick any weapon to be as long as you have proficiency with it in life and death, the weapon you are cannot be changed, attacks with this weapon count as magical for the purposes of overcoming resistance and immunity, you can change the enchantment on the weapon by attuning to another weapon with an enchantment, you can only have one enchantment at a time.

You do not have any free hands, so you cannot do a majority of things that require a free hand, but you can shove and attack with the weapon you are without a wielder/puppet.

As a living weapon, you do not have a walking speed, instead you have a 10 foot flying speed as long as you are not puppeteering.

Necrotic Puppetry

As an action you can puppet a corpse within 5ft of you, said corpse cannot be a construct, when you puppet a corpse your movement speeds change to the movement speed and size of the corpse when it was alive and any damage the corpse takes transfers to you

The corpse has the same stats as you as long as you puppet it, no matter if it lowers or raises a stat that the corpse originally had

Puppeteering does not stop a corpse from decaying, it just makes it more bearable to be around, after five times the corpse's max health in damage is taken or a week passes, the corpse decays past usefulness, halving the movement speed, strength, and dexterity of it, the only way to stop it from being halved is to stop puppeteering the corpse, whether you puppet a new one or just go back to being a floating weapon

The puppeteering ends if you choose to do so as an action, or if you are more than 30 feet away from the corpse for a minute

Second Chance

This is not your first life, you have died before and are somewhat better at resisting it, once per short rest you can give yourself advantage on death saving throws until you get back up.

Inanimate Durability

Being brought back to life as a weapon has the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Creature Type

You are a construct when not puppeteering a corpse, and an undead when puppeteering a corpse, healing spells that do not work on constructs and undeads still can heal but they cannot bring above 75% health

Darkvision

Being a creature that sees with magic instead of eyes, you have darkvision out to 60 feet

Languages

You can speak, read, and write Common and one other language of your choice.

Ability Score Increase

Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2023 10:24:32 PM
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Coming Soon
12/1/2023 9:03:50 AM
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Coming Soon
12/1/2023 9:52:27 PM
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Coming Soon

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