Homebrew Dragon Species Details
Armor Class 17 (natural armor)
Hit Points 10 (See HP increase trait)
Speed 30ft, fly 40ft, swim 20ft
STR: 19(+4) | DEX: 10 (0) | CON: 17 (+3) | INT: 12 (+1) | WIS: 11 (+0) | CHA: 15 (+2)
Saving Throws DEX +2, CON +5, WIS +2, CHA +4
Skills Perception +4, Stealth +2
Damage Resistances Fire, Psychic
Proficiency Bonus +2
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
INTJ is a rare individual that possesses a high degree of intelligence and a powerful creative imagination. The “I” in INTJ stands for introvert, which is the person who prefers to process his or her thoughts and ideas alone. The “N” in INTJ stands for neuroticism, which is the tendency to be highly sensitive and emotional. The “T” in INTJ stands for thinking, which indicates that this individual has a high capacity for rational thought and problem-solving. The “J” in INTJ stands for judging, which denotes that this individual is capable of making quick and accurate judgments.
According to the Myers-Briggs Type Indicator (MBTI), INTJs are creative and analytical individuals who like to make things happen, and who like to see ideas realized. They value their own uniqueness and often feel as if they are misunderstood by others. This can make them uncomfortable with others, especially those who are too similar to them, as they may feel as if they are being “stuck in a rut” or surrounded by “ clones.”
Dragon Traits
Your draconic heritage manifests in a variety of traits you share with other dragons.Bite/Claw/Tail
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
If Claw: 9 (1d10 + 4) slashing damage
If Tail: 9 (1d10 + 4) bludgeoning damage.
Frightful Presence
Frightful Presence. Each creature of the dragon's choice that is within 60 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Level 1: 2 creatures/short rest
Level 3: 4 creatures/short rest
Telekinesis
You have the ability to move or manipulate creatures or objects by thought. As your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the trait.
Creature: You can try to move a Large or smaller creature. Roll a strength check, contested by the creature's Strength check. If you win the contest, you move the creature up to 15 feet in any direction, including upward but not beyond the range of this trait. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object: You can try to move an object that weighs up to 500 pounds. If the object isn't being worn or carried, you automatically move it up to 15 feet in any direction, but not beyond the range of this trait.
If the object is worn or carried by a creature, you must roll a Strength check contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 15 feet in any direction but not beyond the range of this trait.
60ft range
Up to 5 minutes
Level 1: twice/long rest
Level 2: 3 times/long rest
Level 3: 4 times/long rest
Telepathic Communication
You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.
Darkvision 60ft
Darkvision 60ft
Passive Perception 14
Passive Perception 14
Multiattack (3)
Starting at level 3, while a creature is frightened of this dragon (see frightful presence trait), the dragon can make three attacks: one with its bite and two using either its claws or its tail (but not both).
Damage Resistance (Psychic)
You have resistance to psychic damage.
Damage Vulnerability (Cold)
You are vulnerable to cold damage.
Blindsight: 10ft
Blindsight: 10ft
HP Increase (10 per level)
As you gain experience through rigorous training, your HP increases by 10 per level (add manually), up to 200 at level 20.
Age
They tend to live for a very, very, VERY long time, if not killed first.
Size
This dragon race is taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Fire Breath (Recharge 5–6)
The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Damage immunity (fire)
You have immunity to fire
Languages (Common and Draconic)
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Previous Versions
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12/2/2023 11:33:16 AM
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