Homebrew Awakened Canine Species Details

Awakened by a powerful Spellcaster, those canines receive sentience and intelligence previously unknown to them.
Many are long time friends of Druids or powerful Wizards, but some may be the result of hapless magic or awakened with foul intentions.

Now self aware, they can choose for themselves who to follow or which path to take.

On the Edge of Society

Awakened animals are regarded as something less than other sentient races by most humanoids, but Canines in particular have found some level of acceptance in certain circles.  

Canines tend toward either trying to ingratiate themselves to society, or eschewing the company of humanoids altogether.  Those that try to curry favor have a hard road ahead, and will find many doors closed to them that would otherwise be open for an adventurer.

No Hands

The lack of opposing thumbs can hinder quite a lot, but Canines are used to it.
They hold things in their mouth and can even wield Light weapons with some training.
They can cast spells with their paws and bash enemies with their bodies.

But even then, there is still much they can't do. Namely anything that requires the use of hands.
That is quite limiting in terms of what profession a Canine can take, but there are still a lot of things they can do.

It is up to your DM discretion what should or should not be possible for a Canine to do but, some outside the box thinking is encouraged.

If you are, for example, interested in a Canine that wields ranged weaponry you can discuss with your DM the possibility of crafting a piece of armor or magic artifact that allows you to make use of a hand crossbow. 
The same logic could be used to a dog wielding a lance strapped to it's back.
A Canine Bard could use woodwind instruments strapped to their neck, etc.

You can also use a familiar, or a class that has Mage Hand, to make up for your lack of opposing thumbs.

 

Canine Personality

A Canine might have motivations and quirks much different from a dwarf, an elf, or a human. You can use the following tables instead of the trait and flaw from your background. (Taken from UA ranger beastmaster)

Canine traits

d6 trait                                                                                                
1 I’m dauntless in the face of adversity.
2 Threaten my friends, threaten me.
3 I stay on alert so others can rest.
4 People see an animal and underestimate me. I use that to my advantage.
5 I have a knack for showing up in the nick of time.
6 I put my friends’ needs before my own in all things.

 

Canine Flaws

d6 Flaw
1 If there’s food left unattended, I’ll eat it.
2 I growl at strangers, and all people except my pack are strangers to me.
3 Any time is a good time for a belly rub.
4 I’m deathly afraid of water.
5 My idea of hello is a flurry of licks to the face.
6 I jump on creatures to tell them how much I love them.

 

Canine Names 

Most Canines have 2 names, one given by their original master (if they had one), and one chosen for themselves as they gained consciousness since Awakening.

Canine original Names: Spot, Rover, Max, Buddy, Duke, Molly, Daisy

Chosen names: Choose a name from the culture of the language your Canine knows, or create your own.

  

Awakened Canine Traits

As a Canine you are hindered by several limitations, but also blessed by some unique perks.

Age

Due to the magic flowing through them, Awakened Canines live longer than their non awakened counterparts, but have short lifespans nonetheless.
An awakened Canine reaches adulthood at around 2 years old, and can live to 50 years.

Alignment

Because of their nature, Awakened Canines tend towards Good Alignments. They can, however, be heavily influenced by their master (if they had one).

Size

Awakened Canines are the same size of their non-awakened counterparts. 
You can pick between Medium or Small.

Medium Canines have 35ft walking speed, and a + 1 to their Str score as per ability increase trait.

Small Canines have 30ft walking speed, and a + 1 to their Dex score as per ability increase trait. They also gain the following feat:

Nimbleness
You can move through the space of any creature that is of a size larger than yours.

Ability Score Increase

Your Charisma score increases by 2.
If you are Medium Sized your Strength score increases by 1.
If you are Small Sized your Dexterity score increases by 1.

Speed

Awakened Dogs are swifter than most bipedal races. Your base walking speed is 35 feet.

Heightened Senses

You have exceptional senses of hearing and smell. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.

Canine Nature

You are proficient in your choice of two of the following skills:
Animal Handling, Persuasion, Intimidation, Perception.

Pack Tactics

The Awakened Canine has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Dog's Bite

Because of your fierce bite, your teeth are natural weapons, which you can use to make unarmed strikes. If you hit, you deal slashing damage equal to 1d4 + Strength modifier,  instead of the bludgeoning damage normal for an unarmed strike.

If the target is a creature, you may attempt to grapple it, once per round. The target must succeed a DC (8+ your proficiency bonus + your strength modifier) Strength saving throw or be Grappled
This is the only way an Awakened Canine can grapple.

All Paws and No Hand

With the lack of opposing thumbs comes many disadvantages. An Awakened Canine cannot do any actions that requires hands, even less so two hands. They are limited to holding things in their mouth.

Your Canine cannot attempt Dexterity (Sleight of Hand) checks, if they involve the use of hands.
Any climb that requires hands and feet is especially difficult for you, so each foot of movement costs you 5 feet instead of the normal 1.

Canines can wield on their mouths, weapons that have the Light attribute. They can also use their paws for the somatic components of spells, but material components should either be on the ground in reach of their paws, be placed there by the Canine or held in their mouth. 

For an unarmed strike, your Canine can bash the target or attack with their paws.

Language

Awakened Canine are able to speak and read one language of your choice, which must be a language known by the caster of the Awaken spell.
They can also write, but no amount of training can make this writing entirely legible.

To communicate with other dogs, they can bark.

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