Homebrew Aasimar (Winged) Species Details

Physical Description: Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing golden halos.

Society: Aasimars cannot truly be said to have an independent society of their own. As an offshoot of humanity, they adopt the societal norms around them, though most find themselves drawn to those elements of society that work for the redress of injustice and the assuagement of suffering. This sometimes puts them on the wrong side of the law in more tyrannical societies, but aasimars can be careful and cunning when necessary, able to put on a dissembling guise to divert the attention of oppressors elsewhere. While corrupt aasimars may be loners or may establish secret societies to conceal their involvement in crime, righteous aasimars are often found congregating in numbers as part of good-aligned organizations, especially (though not always) churches and religious orders.

Relations: Aasimars are most common and most comfortable in human communities. This is especially true of those whose lineage is more distant and who bear only faint marks of their heavenly ancestry. It is unclear why the touch of the celestial is felt so much more strongly in humanity than other races, though it may be that humanity's inherent adaptability and affinity for change is responsible for the evolution of aasimars as a distinct race. Perhaps the endemic racial traits of other races are too deeply bred, too strongly present, and too resistant to change. Whatever dalliances other races may have had with the denizens of the upper planes, the progeny of such couplings are vanishingly rare and have never bred true.

However, even if they generally tend toward human societies, aasimars can become comfortable in virtually any environment. They have an easy social grace and are disarmingly personable. They get on well with half-elves, who share a similar not-quite-human marginal status, though their relations are often less cordial with half-orcs, who have no patience for aasimars' overly pretty words and faces. Elven courtiers sometimes dismiss aasimars as unsophisticated and criticize them for relying on natural charm to overcome faux pas. Perhaps of all the known races, gnomes find aasimars most fascinating and have an intense appreciation for their varied appearances as well as the mystique surrounding their celestial heritage.

Aasimar (Winged) Traits

Aasimar (Winged) Traits

Ability Score Increase

 Your Charisma score increases by 2 and one other ability score of your choice increases by 1.

Age

Aasimar mature at the same rate as humans, but they can live up to 160 years.

Alignment & Size

Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil. 

Aasimar have the same range of height and weight as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet. You also have a base flying speed of 30 feet.

Celestial Abilities

You gain the following - 

  • Your creature type is both humanoid and celestial.
  • As a divine being, you have resistance against radiant and necrotic damage.
  • You have a pair of white feathered wings that grant you a flying speed of 30 feet. These wings are extensions of your celestial soul and as such can be made incorporeal, and as such can be made invisible to most senses at will. While your wings are a sight to behold they are not as magnificent or as grand as other more established celestials.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Healing Hand

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Language

You can speak, read, and write Common and Celestial. You also gain one language that your shapeshifted form would commonly known.

Shapeshifting

You have an alternate humanoid form. This form must be a medium sized creature. Also, aside from size, your statistics do not change while in this alternate form. You cannot change what this form looks like after you have decided how it does. As an bonus action, you can either change into your alternate form, back into your true form, or show traits from your true form on your alternate form. You revert to your true form if you die.

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