Homebrew Horror Species Details
"A terrible deed has been done upon you. You should have been left to rest."-Andraste stated, an uncanny humanoid looked back, scars and bruises plastered their face and body without a disguise on the horror's undead nature showed, the work of a necroficer was apparent in every suture, the cleric continued "The person who made you is horrendous, its unnatural and cruel", the horror looked back with a look that read as understanding, unable to help the circumstance in which they had been made.
Andraste, Realm of dreams/nightmares/fantasies
horrors are humanoid creatures that had been risen from the dead and had been modified prior for gruesome purposes. Built by necroficers and necromancers alike only some have been let go or have broken free of their masters. As a result they frequently experience an extreme distrust of other humanoids due to them being the result of the dead not being left to rest. Consequently they often live in the outskirts of society avoiding confrontation and interaction as much as possible. Although some Horrors do spend time in society either by embracing the stereotypes surrounding them or by being the complete opposite of those stereotypes. Like half-orcs horrors are seen as aggressive and monster like and unfortunately for Horrors some have gone through so much stress and paranoia they truly become monsters.
Like creature like monster
Horrors have an uncanny resemblance to the monsters of the same name, while much more live-like than their monster counterparts the similarities can't be denied. They, creature, and monster both have been built to suit the needs and purposes of the creator over their own needs. They've no memories of their past life and many would prefer to forget the life they had with their creators.
Rune-marked
One such purpose that Horrors have been built for is spell-casting. As such many horrors have runes along their skin, some faded and some newer. While many can't use the spells written on their skins some do eventually learn to wield magic. Although the discovery of whats engraved on them may not be something they enjoy. Whatever the discovery the runes are often a driving factor in why a horror might become an adventurer.
Unknown past
Many horrors don't remember their past, but their creators may have told them bits and pieces. These bits and pieces might include past names, homes, or religions. Some horrors disregard this information choosing to create a whole new life, and others are driven by the unknown wanting to discover what they left behind in death. The unknown is tempting indeed and many horrors in their scarred creation can easily fall subject to madness trying to discover what can't be found. Many horrors don't know how much time might have elapsed since their previous life and whose to say anyone in their past might still be around.
Horror Traits
created undead, the traits of horrors were once meant to benefit the creator not the creature, but they make do taking advantage of what has been given to them in lifeability score improvement
intelligence increases by 2 constitution increases by 1
Undead health
As a horror, your creator had predesignated your health and longevity to suit their needs. regardless of what class you choose your health pool stays the same. Your health pool is equal to 1d8/per level, you regain only half your health during a long rest and during a short rest you can't use your hit die but can instead regain 1d10+con HP. additionally you can regain HP equal to the damage dealt by your unarmed strikes.
unarmed strike
As a horror meant to last your creator put in a multitude of ways to keep you going. your unarmed strikes for example are one such method. allowing you to siphon health from others since the standard methods of healing will damage you instead. You deal 1d6 necrotic damage
the build of a horror
Many horrors are built to be incredibly lifelike retaining a humanesque shape/design as much as possible. Horrors look like humans and like humans are medium sized and move 30 feet. However with a high enough check the undead nature within will prevail and reveal itself.
languages, names, and personality
being a creation meant more for the use of others has left its mark in your capabilities to communicate and the personality you exhibit. You can mimic speech but do not have any language of your own and you tend towards chaotic alignments both good and bad. The names you have will be more something you came up with or one that was assigned to you by your creator.
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Posted Aug 10, 2019This is a fan made monster based off of the horrors found in DM Clockwork's necroficer class on tumblr. Like the horror monster I did my best to make a build that best encapsulate what a playable horror might be like. (and once again like the monster I made it is based on the zombie build)