Homebrew Cambíon Species Details

A cambion, unlike a tiefling, is born directly from a human and a fiend or, more rarely, the offspring of an incubus and a succubus. The result of this union appears to be stillborn, not showing a sign of life through pulse or breath, though responsive to touch and, as legend tells, as heavy as a horse. This continues until the age of seven when they start to resemble their human parent more closely, although their often red skin, leathery wings and sinewy tails betray their otherworldly heritage.

Cambíon Traits

The children of a fiend and a humanoid, cambions show their parentage through their physical appearance, ability to live comfortably in heated regions that for most would be intolerable and their wicked natures.

Fiend

Your creature type is fiend, instead of humanoid.

Fiendish Charm

You can cast the charm person spell once at will with this trait a number of times equal to your proficiency bonus. This trait resets when you complete a long or short rest.

Fierce Presence

You can add your Charisma modifier to your Armor Class.

Fire Ray

As an action, you can hurl a bolt of searing energy at a creature within 120 feet, forcing them to make a Dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use this trait, you can’t use it again until you complete a short or long rest.

Otherworldly Resistance

Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either cold, fire, lightning or poison damage. Once you choose this resistance you cannot choose another.

Languages

You can speak, read and write Common and either Infernal if sired from a devil or Abyssal if sired from a demon.

Ability Score Increase

Your Charisma score increases by 2, and one other ability score of your choice increases by 1. You gain one feat of your choice.

Age

Cambions mature at a faster rate than the children of mortals attaining immortality at the peak of their maturity.

Alignment

Cambions are born to be bad, with innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. As evil, as they are ambitious many of them sway towards chaos or law depending on their fiendish parents, own wicked makeup.

Size

You typically resemble your humanoid parent in height and build. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Devil's Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

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