Homebrew DreamSnare Species Details

"You have an attitude."                                     A amused smile greeted the person under the Smile mask. "Thanks. I practice it a lot."                                            "Not a compliment Dream weirdo."                                      "Well I find it particularly hard to hate myself. Guilt isn't something I'm Used to."                          "I can see that, Are you really any use at anything?"                                      "I keep all the actual beasties from your dreams."                             He scoffed. "That's a big bout of rubbish."                                               "Wanna Bet?" Her frame seems to grow, and there was no empathy behind those eyes, wherever they were behind that mask.

 

 

Dream-Snare's are greeted with stares and whispers. They often suffer violence and insult on the street and even in their daily lives. There is mistrust and confusion everywhere around them. Most beings haven't even the slightest clue what Dream-Snare's are in fact, so, Since there isn't many cases of Dream-Snare's having families, people find it is hard to relate to them. They often end up in the Under-Dark with Drow's and develop Bioluminescent patterns on their skin and face. They often are stuck in the Age they present. More than likely their mental states can grow, but their Physical states often cannot or do not. Smaller and more child-like Dream-Snare's are often the most frustrated and not only have trouble being mature, but fitting into society, so more often than not, they just permanently adopt the mindset of an actual child despite them probably having such an older age. Juveniles and Young adults are hard to predict, but a pattern of little guilt or extreme guilt and empathy has been recorded, they are often more contradicting. This is the lot of the Dream-Snare. Dream Snare's are often created through an age old pact with a Dream Related patron such as Xanthamarie -- (A Tiefling Variant Goddess of Dreams), or Dandar -- (Deity of Nightmares) into their bloodline.. This Pact often includes to forget one's past, or start anew, in some cases it's to please what the soul wants, and in those cases, the Being is shown are their true age, and true self that the soul has recognized as them. This pact is very rare due to the Deities being difficult to get in contact with.  Hence their appearance and nature is often their own faults, unless the party is the kin of a Dream-Snare. 

Outlandish Appearance

Strange and met with confusion, Dream Snares are derived from any manor of bloodlines that can effect them and their personalities though having little memory to whatever past life they may have shared as a different race. They are humanoid often but of course have some physical traits that are often more towards Infernal or Satyr Bloodlines though sharing no actual blood relation to them. In short terms they still look relatively human, however, their bond has left a clear imprint on their appearance. They can vary from sizes of child like 4 feet to well over 6 feet. Their weight very much can depend on their past connection to another race. More often than not, a child Dream-Snare will of course be very light weighted.  Dream-Snare's image can come from looking completely almost human, to colored skin, claws and horns.  Their skin tones cover the full range of human coloration, but also include various faded dark colors. Most common skin color is the human tones or a favored color. They often adopted horns that vary in size depending on physical size. Some have thick tails which consist of different racial material which are four to five feet long, that lash or coil around their legs when they get upset or nervous, or even extremely excited in the moment. Their canine teeth are sharply pointed, and eyes are always hidden behind a mask but when removed are said to appear like actual jewels. Hair that is very fluffy and curly is the most common, but can be said to have no range limits to it and it's coloration.

Bejeweled Eyes

With any color, all Dream-Snare's share a common trait that has to do specifically with their eyes. Their eyes itself are devoid of pupils and can vary from being cloudy to quite literally looking like a type of jewel. Their eyes itself are often sought out to be taken and sold across the underground market for their mysterious abilities given to those who consume them. Abilities often granted from consuming them are said to be a high increase in either Strength, Agility, overall Constitution, or report strange prolonged life by at least a minimum of 20 years.

Aged Perspective

Dream-Snare's can have a immortal lifeline as long as they fulfill their contract need for energy, so the oldest living Dream-Snare can recall most things in a better accuracy than most. But due to their bias more than likely getting away, they may either use hyperbole or undermine certain details. The current Oldest living Dream-Snare is well around 1 Billion years old, and can recall the forming of the races, multiple conflicts and victories. Since Dream-Snare's age is ongoing, they are more determined to stay out of history's bigger events. 

Self-Reliant

Dream Snares subsist in extremely small minorities found mostly in nature, human cities or by themselves, often in the roughest quarters of those places. where they grow up to be swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect. Lacking a homeland, Dream Snares know that they have to make their own way in the world and that they have to be strong to survive. Some have even been sent to other realms or trapped in their own made dream Realm. They are not quick to trust anyone who claims to be a friend. They are most often found in the UnderDark.

Bioluminescent

Dream-Snares are most often found in the UnderDark, living by themselves. This has evolved into having Bioluminescent patterns on colored since that glow the color of the skin when in a darker environment. This is used to identify a Dream-Snare and who they are. Often the patterns are just simple designs with the few existence of some symbols in Dream-Cant that can tell their story, what happened to them and who they were. Ranging from a Mortal sin to a need for forgetting, these marks can be seen as prideful or a mark of terrible misdeed to the Dream-Snare.

Dream-Snares Names

Dream-Snare names fall into three broad categories. Dream-Snare born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their dreamer or Astral heritage. Some younger Dream-Snares, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Names: Akel, Adam, Amayas, Amnon, Arastail, Barac, Baron, Cinit, Clint, Damakos, Daman, Dal, Dari, Darius, Ether, Evarence, Ference, Grant, Grim, Halic, Juni, Kair, Lucius, Moriander, Mordai, Noy, Stephan, Therai, Therein, Therapiin, Torin, Worren, Zollian.

Female Names: Abelle, Acosta, Adella, Aditi, Adelle, Amayalle, Ama, Anakis, Ankh, Aurora, Belinda, Brilie, Brimidan, Criella, Cassandra, Cintel, Cine, Cindifray, Damaia, Donna, Dollia, Ea, Frey, Freya, Galia, Herat, Hella, Hestia, Himiwari, Hidi, Hali, Indigo, Jalieen, Kallista, Leriana, Makaria, Marie, Mistaya, Miva, Mirvana, Miranda, Nemeia, Orianna, Ophelia, Phelaia, Rieta, Riess, Judi, Jolice 

God-Given Names:  Xatha, Xyana, Zina, Zalia

“Virtue” Names: Art, Carrion, Chant, Citadel, Creed, Despair, Doll, Fear, Glory, Hope, Ideal, Mask, Mythos, Nowhere, Poet, Quest, Reverence, Sorrow, Temerity, Temperance, Temple, Tidal, Torment, Wave.

 

DreamSnare Traits

Dream-Snare's often have varying traits due to their unique circumstances.

Size

Dream Snares can range from sizes of Halflings to bigger than some Dragonborn. Size limits is thought to be around 8ft. In Birth they are very small. They are people that have been effected by Xana's curse or those who worship her. Traits often consist of Maximum 8ft. , Minimum is about the size of a child 4'1. Physical Characteristics are often like a mix of Tieflings and Satyr's. Often consisting of at least one or all of the characteristics which are a type of horns atop head, which can vary in size, possibly a tail, and soft goat like ears. There are some chases in which they do not posses certain characteristics, and Skin color can vary. 

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Dream Snare's mature at slower but similar rate as humans but are granted immortality if they can sustain their with the energy of other race's Dreams. Dream Snares are an extremely rare race and are not often seen.

Speed

Your base walking speed is 45 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 to 300 feet of you as if it were bright light, and in darkness as if it were dim light.

Some can discern color when instead of having a high darkvision, a pulse is released like echolocation, where for you, the room lights up like a radar scan to which color, the height and width of objects, living and dead beings are revealed.

Outlandish Resistance

You have resistance to a rolled element, Rolled D4- (1) Fire -- (2) Earth -- (3) Air -- (4) Water

Dream Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Infernal, Elvish and Dream's Cant. Dream's Cant is a language Made primarily of tounge clicks, hand signs, and head movements. It has a written script of symbols and lines, very simple to understand. 

Ability Score Increase

Ability Score Increase. Strength increase by 2.

Dream Energy Collection

The Receiving party (Dream Snare) gains much more energy and gains health faster after a sleeping state of at least an hour and a half. This also includes going up to sleeping people and collecting the soul energy from people's dreams during their REM sleep. This can ONLY be done during someone (Of any Race's) REM Sleep. This does not take effect if the person is instead is a deep meditation, or has a much stronger will than the receiving party. This will count as a psychic attack against other players and players must make a wisdom saving throw with disadvantage.  

Hazy Influence

You have advantage on saving throws against being charmed, and magic cannot put you to sleep. Since you come from the dream realm, or have some connection to the Dream realm, your mind cannot be clouded with being charmed, nor can you be put to sleep.

Dream Domain

In the Dream Domain you have advantage on saving throws and rolls for charming, or piercing attacks when you are within the Dream Domain/Dream Levels. 

Previous Versions

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