Homebrew Alata Species Details

A marvel of science and magic, the Alata are a people of great intelligence and even greater loyalty. Initially created to serve the royal family of Harroway, the Alatan genes became dispersed into the greater Harrowegian population by some mysterious means and Alata are born naturally all throughout the kingdom to parents of various races. Alata stand between 5 and 6 feet tall, with wings that can be retracted through their skin and hidden. Alata also have hollow bones and golden blood, and sometimes sport various other avian traits. 

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.

Alata Traits

As an Alata, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

Your size is Small or Medium.

Keen Sight

You have advantage on Wisdom (Perception) checks relying on sight.

Speed

Your walking speed is 30 feet.

Flight

Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor, or if your wings are retracted.

Avian Nature

You have additional avian traits based on the following options:

Talons: You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Mimicry: You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

Tail Feathers: You have a feathered tail that aids your flying and balance. Your flying speed increases by 5 feet, and you gain +1 to Dexterity.

Homing: You can perfectly recall any path you've travelled. Additionally, you can find your way home regardless of where you are.

Feathered: Densely overlapping feathers on your arms, legs, and back act as natural armor. You gain +1 to AC and resistance to cold damage.

 

Heraldic Report

Starting at 3rd level, you can cast the sending spell with this trait, without requiring a material component and without expending a spell slot. Once you cast the spell with this trait, you can’t do so again until you finish a long rest.

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