Homebrew Draakia Species Details
In the vast and mystical world of Vitore, the Draakia of the Grand Kingdom of Lovak and the Lóng Draakia of Xianlongguo stand as testaments to the rich diversity and magical heritage of Dragonkin.
The Grand Kingdom of Lovak and Its Draakia
Nestled in the northern realms of Welate Kesk, the Grand Kingdom of Lovak is a realm where magic and technology intertwine. Amidst its towering spires and floating citadels reside the Lovakian Draakia, a race born from the union of mortal form and draconic essence. These beings, standing no taller than a young human, bear the majestic features of their dragon ancestors. Their scales, shimmering in hues that range from the abyssal depths of black to the radiant sheen of silver, serve as a symbol of their heritage and power.
The eyes of a Lovakian Draakia are a window to their soul, echoing the fierce and penetrating gaze of a dragon. Each color, from the deepest blue to the warmest copper, tells a story of their lineage and the elemental force that flows through their veins.
Lovakian society is built upon a foundation of tradition and magical prowess. Governed by The Magyar, a ruler elected by the revered Council of Scales, the kingdom is a mosaic of baronies, each led by Draakia who have proven their worth and wisdom. In this land, every Draakia is a guardian of their heritage, wielding their unique breath weapons in defense of their realm. From the searing infernos breathed by the Red Draakia to the chilling blasts of the White Draakia, these abilities are not just tools of war but symbols of their connection to the ancient dragons of lore.
Lóng Draakia of Xianlongguo: Mystical Protectors of a Magical Realm
Far to the east, in the mystical lands of Xianlongguo, the Lóng Draakia reign supreme. Here, in a kingdom where dragon peaks touch the sky, and mystic rivers flow, these Draakia are a fusion of the spiritual and the corporeal, embodying the essence of gem dragons. Their scales glisten like the finest jewels - amethyst, emerald, sapphire, topaz, jade, crystal, and obsidian - each type reflecting the unique attributes and powers of their lineage.
The Amethyst Lóng Draakia, with their scales capturing the essence of twilight, are known for their logical minds and concussive force breath. In contrast, the Emerald Lóng Draakia, guardians of ancient wisdom, breathe powerful gusts of wind carrying shards of emerald, their green scales a tapestry of the forest's depth.
At the heart of Xianlongguo's culture and spirituality are the Jade Lóng Draakia. Radiating the serene green of jade, they are the healers and the nurturers, their breath a soothing balm that can mend wounds and soothe troubled souls. Their presence in the Jade Dragon Peaks is not just one of residence but of deep spiritual significance, symbolizing the eternal cycle of healing and rebirth.
Each Lóng Draakia, from the curious and friendly Crystal Draakia to the enigmatic and powerful Obsidian Draakia, plays a vital role in the kingdom’s tapestry. They are not merely inhabitants but embodiments of the mystical forces that pervade their land, serving as scholars, advisors, protectors, and spiritual guides.
Draakia Traits
Your Draakia heritage manifests in a variety of traits you share with others of Draconic BloodGlide
At 3rd level, Draakia's wings grow out enough to use, they can use their wings to glide as a reaction, negating and damage from a fall of any height. Armor will cost 1.5x as much to accommodate use of your wings. If a Draakia maintains a 16 strength or higher they also gain a fly speed equal to their walk speed.
Darkvision
Passed down through your Draakia blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of your as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Keen Senses
Born with the blood of a fierce predator, you have a heightened ability to discern your surroundings. You have proficiency in the Perception skill.
Trance
Draakia don't need sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours a sleep.
Born of Magic
You have advantage of saving throws against being charmed, and magic can't put you to sleep.
Ability Score Increase
Your Strength score increases by 1, your Constitution score increases by 1 and your Dexterity score increases by 2 .
Age
Draakia bodies grow quickly and can live up to 300 years, after which they hibernate for 50 years, their bodies regressing to that of a small child, and they repeat the process for up to 12 cycles. They live naturally up to 4,150 years max.
Size
Draakia are medium in stature and can grow to an average size of 5'0" - 5'7" Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draakia Ancestry
| Scale Color | Damage Type | Additonal effect | Breath Weapon |
|---|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) | |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) | |
| Brass | Fire | 5 by 30 ft. line (Dex. save) | |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) | |
| Copper | Acid | 5 by 30 ft. line (Dex. save) | |
| Gold | Fire | 15 ft. cone (Dex. save) | |
| Green | Poison | 15 ft. cone (Con. save) | |
| Red | Fire | 15 ft. cone (Dex. save) | |
| Silver | Cold | 15 ft. cone (Con. save) | |
| White | Cold | 15 ft. cone (Con. save) | |
| Amethyst | Force | 15 ft. cone (Con. save) | |
| Emerald | Gem Shards (Slashing) | Hemorrhaging (1d4 per round) | 5 by 20 ft. line (Dex. save) |
| Sapphire | Thunder | 15 ft. cone (Con. save) | |
| Topaz | Dehydration (Necrotic) | Destroy Liquids | 5 by 30 ft. line (Dex. save) |
| Jade | Healing/Radiant | Healing (see below) | 15 ft. cone (Con. save) |
| Crystal | Psychic | 15 ft. cone (Con. save) | |
| Obsidian | Liquid Fire | Burning (1d4 per round) | 5 by 15 ft. line (Dex. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your Draakia ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Healing Breath: When Jade Lóng Draakia use their breath weapon, it releases a healing aura that restores vitality to those within its radius. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature that fails the saving throw takes radiant damage equal to 2d6 + your Constitution modifier. A creature that succeeds on the saving throw is healed, regaining hit points equal to 2d6 + your Constitution modifier. The healing and damage effects increase to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After using their healing breath, Jade Lóng Draakia can't use it again until they complete a short or long rest.
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each You can use your action to exhale destructive energy. Your Draakia ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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