Homebrew Fluffkin ⭐ Species Details
The enchanting Fluffkin Friends, known for their irresistibly cuddly nature, have origins intertwined with the magical realms of whimsy and wonder. Crafted by skilled artisans, predominantly gnomes and other magically inclined cultures, these small stuffed companions are brought to life through the infusion of pure enchantment and boundless affection.
Legend tells of a magical atelier tucked away in a hidden corner of the Feywild, where mischievous sprites and inventive gnomes collaborate to birth the first Fluffkin Friends. It is said that the laughter of pixies and the twinkle of faerie lights play a vital role in imbuing these plush beings with an essence that goes beyond mere stuffing and fabric.
As diverse as the dreams that inspire them, Fluffkin Friends manifest in an array of appearances, ranging from adorable dragon plush toys to fuzzy, cuddly bears and an assortment of other whimsical forms. The artistry of their creators often influences their initial appearance, reflecting the fantastical preferences of the crafters.
What sets the Fluffkin Friends apart is their remarkable capacity for friendship and growth. Initially designed to be perfect companions, they forge profound connections with their first friends, evolving into unique individuals as they embark on adventures together. These charming beings navigate the world with wide-eyed wonder, adopting names that mirror their endearing personalities, often choosing from an array of cute and adorable monikers bestowed upon them by those who cherish their company.
Fluffkin ⭐ Traits
Being a fluffkin grants you the following traits...Ability Score Increases
When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
You are a Construct. You are also considered a Fey for any prerequisite or effect that requires you to be a Fey.
Size
Stufflin stand anywhere between 1 and a half feet to 4 four feet tall. Your size is Tiny or Small.
Speed
Your base walking speed is 25 feet.
Best Friend
As an action, you can designate a creature within 30 ft. of you as your best friend. Whenever you are within 30 ft. of your best friend, you can use the help action on them as a bonus action. You can designate a new best friend after 8 hours pass or your best friend becomes unconscious.
Starting at 3rd level, choose one of the options below. Your best friend gains this trait, and you can choose a new trait whenever you pick a new best friend.
- Protector. Your valiant figure protects your best friends from the monsters in the dark! Your best friend gains a bonus to saving throws to resist the Frightened or Charmed condition equal to your proficiency bonus.
- Softie. You are softer than the average plushie, making you great for cuddling and relieving stress. Whenever your best friend is damaged for the first time during their turn, it gains damage reduction to that source of damage equal to your proficiency bonus (minimum of 1).
- Gloomy. You are a bit of a gloomer and prefer seeing your best friend triumph above you. Whenever your best friend hits another creature for the first time on their turn that is not friendly to you, it gains a bonus to their damage roll equal to half your proficiency bonus.
- Cute. You're just the cutest of things! Whenever your best friend makes a charisma-based ability check, it gains a bonus to the roll equal to your proficiency bonus.
Living Toy
Even though you were constructed, you are a living creature. You are immune to disease and vulnerable to fire damage. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Natural Charm
You are proficient in Persuasion, and your proficiency bonus is doubled for any ability check you make that uses this proficiency.
Comments