Homebrew Afton built - 1993 Species Details

Animatronics built around the time of 1993 by Afton Robotics were built with many new breakthroughs in entertainment animatronic design, but also contain a malicious side to their design. These animatronics have been built for kidnappings, with varying roles they fulfill to assist in that goal. The newly improved and custom endoskeletons of these animatronics is much more malleable and freeform compared to past animatronics, allowing for many modules to be inserted into the animatronic. Many of these modules pertain to misdirection, hindering a targets movement, and inflicting sudden damage to a target.

Afton built - 1993 Traits

These animatronics have been built with a hidden malicious purpose, many of their abilities can prove sudden and effective. The nature of these animatronics means that they work most effectively when their target feels a false sense of security, not knowing of the dangers in front of them, or even lurking in the shadows.

Jumpscare

When you are within 5 feet of a target, you may open up your endoskeleton and grapple the opponent, dealing 1d6 of damage immediately. Upon jumpscaring a target, every turn you must roll 1d6 and, if the roll is equal to or above 5, the opponent remains grappled. If the target is not attacking you, or does not see you, you may add your charisma bonus to the first 3 grapple checks. Jumpscaring a target does not require your hands to be open, and you may do another action while a target is grappled.

On levels 3, 6, and 9, you may pick one of the additions below:

-Rough handling: You handle your jumpscared opponents much rougher and with more force, adding an extra 1d6 of damage.

-Sudden handling: The mechanism for grappling targets has developed to work faster, leading to an extra 2d6 of damage when a target is not attacking you or does not see you.

-Flinching handling: You have begun flinching and shifting around when a target is grappled, leading to your endoskeleton grinding and scraping against the target, leading to an extra 1d4 damage every successful grapple check.

Funtime Module

At level 6 you gain access to a hidden module previously unknown to you, the module can be picked from one of these options below:

Voice Mimic: When you clearly hear a voice around you, you may choose to mimic it for later use. You can store up to 3 voices at a time.

Deter & Misdirect Remote Activation: In a 30 foot radius around you, you can choose a point and play sounds from it. These sounds can range from your voice, general sounds of environmental materials, and an impression of a person (results may vary, a deception check will most likely need to be rolled).

- Miniature Assistance Animatronic: You gain access to a small, miniature animatronic that can be up to 2 feet tall that you can communicate with telepathically up to 120 feet. The design of this miniature animatronic can be decided upon by the player, with approval from the DM of course. This animatronic will follow orders you give it, and can hide within your endoskeleton when not in use. It starts with 1d4 hit points, 30 walk speed, and its size is tiny.

Animatronic attributes

 Ability score increase
Your charisma increases by 2

Size
Your height can range from 5-7 feet, your size is medium.

Speed
Your base walking speed is 30 feet

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