Homebrew Abeil Species Details
Abeils (sometimes pluralized as "abeil"), also commonly known as bee people, were humanoid bee-like creatures that lived in large hive-cities. They were divided into three castes: the laboring vassals, the fighting soldiers (also known as stormwings), and the ruling queens.
Abeils exhibited a mix of the features of bees and elves. Bristly fur colored in alternating bands of black and yellow covered their bodies. Their heads were elf-like, though their eyes were black and faceted, and they sported antennae. They had four-digited hands, translucent bee-like wings, and stingers.
Vassals and queens had relatively slender limbs, while those of the larger soldiers were much more muscular.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Players Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Abeil Traits
As an Abeil, you have the following racial traits.Creature Type
You are a Fey.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Honey Production
As an Abeil your innate connection with nature means once per long rest you can make a Nature (Wisdom) check DC10 if successful you gather enough pollen from the wilderness around you to make 1d4 rations worth of honey, this honey never spoils.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Wind Caller
Starting at 3rd level, you can cast the gust of wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast gust of wind with this trait (choose when you select this race).
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