Homebrew Animatronic 5e Wiki Species Details

History

Animatronics are devices that power the mascots at Freddy Fazbear's Pizza. They cannot be turned off, or else they will lock up. They can kill a human by stuffing them in a suit with animatronic devices in them. The animatronics are also bipedal robots and the main antagonists of the Five Nights at Freddy's franchise. In the first game, the animatronics consist of the titular Freddy Fazbear, as well as Bonnie, Chica, Foxy, and additionally, the mysterious Golden Freddy.

 

Animatronic Names

Animatronic names are usually fun-sounding alliteration of the animal they are based on.

Male: Freddy, Bonnie, Springtrap, Foxy, Balloon Boy, Music Man, Monty, Purple Guy, Fredbear, Mark Edward Fischbach, Matthew Patrick

Female: Chica, Mangle, Ballora, Roxy, Vanny, Circus Baby, Plush Baby

Animatronic 5e Wiki Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Animatronics do not age, and as such can live indefinitely. You are immune to magical aging effects.

Alignment

Animatronics are dynamic, changing from good during the day to evil at night, but some are the same all of the time. They also usually tend to lean towards chaotic alignments.

Size

Animatronics may vary slightly in height but are always much taller than humans, ranging from 8 to 10 feet tall. Their metal bodies also make them much heavier than other races, ranging from 300 to 500 pounds. Your size is Large.

Speed

Your base walking speed is 25 feet.

Faz-Bear Industry Approved

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Closing Time

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Faz-Bear Inc. Exo-Skeleton

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Showtime

You gain proficiency in Performance and Intimidation.

Languages

You can speak, read, and write Common and one other language of your choice.

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