Homebrew Geckoan Species Details

The Geckoan are the smallest of the lizard folk and keenly adapted to desert life. Their family groups and dwellings typically congregate in dark and cool caves, only being active in the outer world at night. As such, they've grown to be sensitive to bright light; a sensitivity they circumvent by use of tinted goggles or other such trappings. They make up for their small stature by being remarkably agile, able to use all three dimensions of movement to their advantage. Because of their sheltered nature, many young Geckoan grow up with an intense interest in the outside world and adventuring. 

Geckoan Traits

Small and dextrous, with utility and survival advantages

Age

Gecko lizardfolk reach maturity around age 14 and rarely live longer than 60 years.

Size

Gecko lizardfolk are the smallest of their reptilian kin and are dwarves in comparison to their larger Kin. Your size is small.

Speed

Awkward while walking on their back legs, Geckoans tend to be quicker crawling around on walls or ceilings where they can take advantage of each direction of movement and all four appendages. 

Sticky Fingers

Your digits are evolved to climbing on vertical surfaces or hanging for short periods of time, making you capable of climbing feets not achievable by others. While climbing you have a movement speed of 30 and a double proficiency bonus for athletics and acrobatic checks related to climbing.

Regeneration

Some lizardfolk heal at an impressive rate. Whenever you spend at least one Hit Die to regain hit points during a short rest, you regain an additional number of hit points equal to twice your Constitution modifier. Severed fingers and toes regrow after 24 hours. Severed hands and feet regrow after three days. Severed limbs regrow after one week. If the severed body part is present and whole, you can reattach it during a short rest as long as you spend at least one Hit Die to regain hit points and perform no other actions, even light duties. You gain one level of exhaustion when you begin regenerating a limb. While a limb is regenerating, as well as for one day after the regrowth is complete, you cannot have less than one level of exhaustion.

Desert Life

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Nocturnal Vision

As a result of your tribe’s nocturnal history, you gain superior darkvision up to 120ft. While in bright light you have disadvantage to perception checks based on sight. This can be nullified if you wear something that would work to protect your eyes from the bright light. 

 

(Optional) However, exposure to bright light will hurt your eyes, taking 1d4 radiant damage for every 10 minutes you spend in bright light. This damage can be nullified if you wear something that'd protect your eyes from the bright light.

Languages

You can speak, read, and write Common and Qassaanic. (Homebrew language. Replace with 1 option of your choice)

Ability Score Increase.

  • Your Dexterity score increases by 2, and your Intelligence score increases by 1.

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