Homebrew Ghost Species Details

Ghosts are a race of incorporeal undead with a pact that has allowed them to stay on the material plane. Maybe it is some unresolved business with a rival or maybe it is revenge on your murder. Whatever you choose, it is important to think about how this affects your character's backstory and actions. Maybe now, your character does not want to move on and is actively avoiding fulfilling their ghostly vendetta. The problem with ghosts is if they do not move towards their goal, then they start to naturally move to the afterlife or fade out of existence. Once a ghost's grudge is completed, they do move on to whatever afterlife is in store for them. 

Ghost Traits

Ghosts get the following racial traits

Ability Score Improvement

Ghosts get a plus 2 to intelligence and plus 1 to any other ability score. If your table uses the ability score improvements from Mordenkainen's Presents Monsters of the Multiverse, then you can increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Age

Whatever age you were when you died

Alignment

Whatever alignment you had in life

Size

Whatever size you were in life

Speed

Whatever speed you were in life

Darkvision

Ghosts have darkvision of 60ft

Extra Racial Feature

Ghosts have 1 racial trait from whatever race they were in life. This cannot be an ability score improvement

Phase

Ghosts can pass through a wall at most 5ft wide once per long rest

Ghastly Inferiority

Ghosts cannot wear heavy armour

Languages

You know whatever languages you knew in life

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