Homebrew Fleshling Species Details
Fleshlings are hideous abominations brought about usually by the machinations of a mad wizard or alchemist when experimenting on changelings with necromancy or transmutation. They have tough and adaptable bodies while retaining the ability to change shape.
Thier true forms have a fleshless and ghoulish appearance, which they are extremely shy of anyone seeing. This is for good reason, due to the fact thier visage would inflict terror upon the average citizen. As a result, they tend to develope multiple "personas" that they create when they shapechange. Thier minds are often fractured and disjointed, but thier persons tend to lead them to be people pleasers.
Often trying to seem as charismatic or endearing as possible, they overcompensate for thier true nature. Typically, in their true form they are neutral, but thier personas can range the alignment gambit of alignments. However, due to thier people pleasing nature they are rarely violent or evil.
Fleshling Traits
Flesh MorphAbility Score Increase
Fleshlings have hardy and tough bodies. They gain a +2 to Constitution and +1 to Strength or Dexterity.
Keen Vision
Fleshlings have eyes that can see in the dark. They have darkvision and a range of 60 ft. These eyes also heighten thier perception, in which the have proficiency.
Unique Anatomy
The unique anatomy of a fleshling consists of a tough exterior but, an adaptable interior. They gain a bonus of +1 to Armor Class and do not need to meet Strength or Dexterity stat requirements when multiclassing.
Regeneration
Fleshlings can heal their wounds on the fly. As a bonus action, you may roll a hit die and regain health equal to result + your Constitution modifier. When using this ability, your true form is revealed for a brief moment.
Versatile Appendages
Fleshlings have claws they can use as a weapon with which the have proficiency. They do one 1d6 slashing damage and use your Constitution modifier instead of Strengh. Due to the versatility of your anatomy, these claws are finnese, light and count as natural weapons, unarmed strikes, and simple melee weapons as well as are considered as being Strength based. At character level 7, these claws count as magical for the sake of overcoming resistance. When using this attack, your true form is revealed for a brief moment.
Fleshchanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment's appearance also changes, but you don no gain benefits of the faux equipment.
- You stay in the new form until you use an action to revert to your true form or until you die.
Variable Tounge
Fleshlings can speak common and 2 languages of your choice.
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