Homebrew Firenewt Species Details

Firenewts were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire.

Firenewts were about the size of a slim human. They appeared like lizardfolk with simpler faces and larger, dark-colored eyes. Their speckled, smooth-scaled skin appeared eel-like and was colored dark reddish brown at their spines and faded to nearly white on their front sides. They had long feet, giving them the appearance of "reversed knees", which gave them an advantage while running or leaping.

Firenewt warriors typically wore chain mail and carried longswords, battleaxes, scimitars, or longspears. They were often seen riding upon the backs of giant striders, creatures that they believed that Imix sent to aid them, as they were able to breath fire.The firenewts provided shelter and food for them and provided breeding grounds in their lairs for them.

Firenewts required a heated source of water in order to survive and breed. Separation from warm water for more than a tenday would cause a firenewt to slow mentally and physically, eventually entering hibernation.

Apart from areas with volcanic activity, firenewts were also living on the sun of Realmspace.

They worshiped Imix, the Prince of Evil Fire, leading them to be aggressive, wrathful, and cruel.

volo's guide to monsters [142]

Firenewt Traits

Immunity to fire, Amphibious, Spit Fire, and symbiotic relationship

Languages

You can speak, read, and write Draconic, Ignan, and broken Common.

Age

Same as Human's

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Fireborne

Immunity - Fire

Amphibious

You can breathe in smoke, air, and water; as well as ingest lava and other flammable liquids.

Spit Fire

As an action, you can spit a molt of fire at a creature within 10 feet of you. The creature must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. You cannot spit fire again until you finish a short or long rest or take time to ingest at least a flask of some flammable liquid like lantern oil.

Heat Seekers

Firenewts require exposure to hot moisture to survive. If a tenday passses without exposure to an external source of moist heat, such as boiling mud or hot springs, you gain a level of exhaustion. For each additional day you go without, you gain another level of exhaustion. This exhaustion can only be removed by exposure to an external source of moist heat. Once you reach exhaustion level 5, in addition to the normal effects of exhaustion, you enter a hibernation like state. While in this state, you stop gaining additional exhaustion, but you are rendered unconscious until you are submerged in a hot liquid for at least 10 minutes, after which you awaken and your exhaustion is reset to zero. 

symbiotic relationship

A giant strider looks like a cross between a lizard and an ostrich, with red and white scales, a black beak, and tiny useless wing-arms. These scaly, featherless, bird-reptile hybrids are native to the same volcanic regions as firenewts, and often serve them as mounts. Domesticated giant striders are bonded with their firenewt master at birth, and serve them faithfully even in death, the master using its bones to craft new weapons. The direst punishment for firenewt traitors is to be tortured, mutilated, and then treated with herbs that giant striders find irresistible, then fed alive to their own mount.

Available as mount, beast companion, a summon (only 1), and wildshape

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