Homebrew Weapon Bound Species Details
-I'll write this later-
Weapon Bound Traits
Your soul is bound to a weapon and so you have the ability to control beings and enhance your own abilitiesEnhanced Weapon
You are an weapon enhanced by your soul's innate magic.
You can add an extra d6 to your damage rolls as a bonus action.
Symbiotic relationship
You have a symbiotic relationship with your wielder and become inseparable until death.
You cannot be removed from your host against your will until either you or the host dies.
If the host is to die (you are reduced to 0 hit points) you do not make death saves whilst unconscious.
When bonded to a host, you may also speak through that host with only the languages you know, however each time you bond to a new host you can replace one of your languages, except common with another.
the process of bonding to a host requires a body, alive or dead and take an action. Whilst bonding, the chosen host's body transforms into your preferred form, keeping you as the same race you started at. Bonding to a new host will give you put you at full HP if the host was alive and half HP if the host was dead.
Elven Bond
You have chosen to mutate your hosts into elven bonds.
When you attach to a host, they transform into an elf and you gain abilities relevant to that race.
Ability Score Increase
Your Dexterity score increases by 2.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen senses
You have proficiency in the Perception skill.
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