Homebrew WICKER (Builder) Species Details

"I know the story of a wicker lady. She called herself Hild and lived in a Lutan village. A formidable warrior, Hild led numerous raids. But one night, deep inside the thick Halvan Forests, strangeness did happen. A score of her warriors fell to feed the worms, but Hild led the remainder of her bloodied party out to the coast and their longship. A great bonfire was stoked there on the beach and to the horror of her companions Hild used her own axe to chop at herself, she did. None had ever suspected that she was a wicker. Perhaps Hild herself had never known. But piece by piece she revealed her true self and cast the flesh of her former life to burn on the pyre, honoring her dead companions. She lived—and fought—alongside the Lutan for many more years, it is said."

—Otis the Historian

Woven together when the world was created, the wicker are unusual constructs. Though made from wood they are clearly separate and apart from the natural world. They were built for a purpose, but that purpose has long been forgotten. Some believe that Mirgal created them as a jest, others that Grimnir itself birthed them (maybe even to protect the world from Mirgal himself!)

Creatures Without Purpose

The wicker seek their own identity. Some have attempted to band together into communities of their own, while others travel the world with no knowledge that others like them exist. Yet, all taste a whisper of the primal magic used to create them and, like a moth drawn to flame, search for the source of that magic.

Builders and Creators

Most wicker have a drive to build—whether it be jewelry, weapons, or buildings. They love to create and to admire the creations of others.

Wicker Names

A wicker will tend to be named by those around it, perhaps for the forest where it is found or how it acted when first talked to. Within a community they may choose to name each other, taking on the names of the humans and other folk that surround them.

Names: Agar, Bark, Booton, Brough, Cowick, Fand, Fothat, Glion, Growl, Halbrook, Isen, Kin, Lowen, Rivest, Roth, Tol, Vin

 

 

WICKER (Builder) Traits

The wicker have the following traits.

Ability Score Increases

There are two methods you may use to adjust your character’s ability scores to reflect their selected race. Either increase one score by 2 and a different score by 1 or increase three different scores by 1.

Creature Type

You are a Humanoid.

size

You are Medium or Small. You choose the size when you select this race

Natural Armor

The tight and hard coils of wood used to build you provides you with a +1 bonus to your Armor Class. You still gain this bonus while wearing armor for which you have proficiency

Neither Alive nor Dead.

You have several advantages over a normal creature:

  • You do not need to eat, drink, sleep, or breathe.
  • You are immune to disease and have advantage on saving throws against poisoning.
  • You cannot unwillingly have your form altered by any spell or effect

Aversion to Fire.

If you take fire damage, you have disadvantage on saving throws and ability checks until the end of your next turn

A Creator’s Soul

You begin play with proficiency in two tools of your choice

Languages

Your character can read, write, and speak Common  and one other language of your choice that your GM agrees is appropriate for your character.

Builder

The builders are the bulk of the wicker folk. They wield a wide variety of odd tools, many of which have been grafted onto their bodies. Versatile, but uncertain of their role, these wicker search for a place in the world.

Add or Remove Limbs. During a long rest a wicker can add and remove limbs. They may only ever have one of the following:

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