Homebrew Chronosapien Species Details
Chronosapiens are large, round semi-humanoid aliens generally resembling mechanical clocks. They have translucent windows on their chests displaying their innards, which appear to be various gears, and round short heads with a semi-circular appendage on top. When moving, Chronosapiens produce gear-like sounds. Chronosapiens come in a wide variety of colors, including golden-yellow and black. Chronosapiens can have facial hair, as Sir Tok-Tic had a mustache.
Chronosapiens have strict laws regarding time travel. If any Chronosapien breaks these laws, the offender will have their time cogs taken away. Similar to Celestialsapiens, Chronosapiens do not like Professor Paradox. Not only do they not approve of his methods, but Paradox also does not follow their laws. Chronosapiens play a strategy game similar to chess where they theoretically rewrite points in time that would make dramatic improvements to the present.
Chronosapien Traits
Your Chronosapien character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Chronosapien Time Bomb
When your Hit-points reaches below 10 you gain the ability to release a massive temporal explosion around you (Once per long rest), at a speed of 5 meters every round before it ends on the third round, when used all people within 15 to 50 feet must roll a dex saving throw or be erased from time, retroactively the user can instead use this ability to bring back anyone who has been erased from time
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Time Shift
Shift through time itself to increase your base speed by 50, while shifting through time all enemies gain disadvantage on attacks against you, and you can now attack twice in a single action
(This skill can only be used 3 times per long rest)
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Chrono SIght
Your are able to activate this skill at will and gain an additional 10 to your passive perception as well as a additional plus 5 to your perception skill
Languages
You can speak, read, and write Common and one other language of your choice.
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