Homebrew Arahkun Species Details

Cute, furry, and with black and white striped patterns, the Arahkun are found in wooded areas of the Feywild. Prone to fits of anger and territorial pride, this has favoured their survival in the harsh Feywild, although this is countered by their penchant for taking shiny things that are probably best left alone.

They are sometimes called raccoons because it is the word a pack of Arahkun will cry when danger approaches.

You are Fey, as such, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Creature Type

You are Fey.

Life Span

The Arahkun reach maturity at about 5 years old and live to around 25 years.

Height and Weight

You are small and no more than 3 feet tall.

Arahkun Traits

As an Arahkun, you have the following racial traits.

Creature Type

You are a Fey.

Size

You are Small.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Sneaky Paws

Arahkun have very light, nimble and sensitive paws. They have a predilection towards looting and are adept at getting into some surprising places. Has proficiency in Sleight of Hand and Thieves' Tools.

Trash Rooters

The Arahkun are incredibly perceptive, with an eye for detail through years of honing their trash rooting skills in the woods. As such they have advantage on Wisdom (Perception) checks and proficiency in investigation.

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