Homebrew Yagulhan Species Details
These minor shapeshifters live in the mountains, and are hard, rugged, and used to the cold. They are born with slightly pointed ears and hairy arms and legs. They are able to shapeshift part or parts of their bodies into parts of animals.
Yagulhan Traits
The yagulhan have many beneficial traits, including shapeshifting, high dexterity, and resistance to the cold.Minor Shapeshifting
The Yagulhan can change part/parts of it's body into a single attribute of an animal. (tiger claws, eagle wings, etc.) Doing so requires 1 action. The part of the animal is grown or shrunk to fit the Yagulhan's size. The Yagulhan also gains the abilities of that animal's body part. Giving itself a dragon head would shrink the head to the relative size of the Yagulhan's head, and also allow the Yagulhan to use that dragon's breath weapon.
Mountain People
The Yagulhan are mountain people, so therefore they have resistance to the cold. They are also used to long hikes and days of work, and that has made them less tiring and less susceptible to getting tired
Damage Resistance: Cold
Dexterous
The Yagulhan are extremely dexterous as a result of climbing up cliffs and mountains for generations. They have evolved into a very quick-handed and light-on-their feet race. Your character will gain a +4 bonus to your Dexterity score.
Weapon Training
The Yagulhan are trained in certain weapons, as part of their childhood training. They are trained hard for 3 years minimum, and that training starts when they are 9 years old. Therefore, your character gains these proficiencies:
Weapon Proficiencies: Longsword, Shortsword, Longbow, Shortbow, Quarterstaff
Your character also gains 1 quarterstaff as equipment.
Spellcasting
Yagulhan are also trained to cast a few spells as their training. Your character gains the following spells:
Cantrips (at will): Control Flames, Mage Hand
1st level (1 slot): Speak with Animals
Light-Footed
The Yagulhan are quick on their feet, and are taught to dodge attacks from their enemies. Your character can dodge 1 attack per time it is engaged in combat. This would reset every time you roll initiative, or fight something. Not per round, but every time you are engaged in combat.
Armor Class
Your Armor class is 13 unless otherwise indicated.
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