Homebrew Forged Species Details
Can be chosen to be small - large. Normally built for a purpose, like a small size servant meant to zip around or a large bodyguard to regulate who comes and goes
It's your chassis so if it can reasonably be added unless the DM says no, it'll work. The larger you are the more space you have but may get -5 ft. Of speed or a lower AC, etc.
Ex. —You can't attach a large missile launcher and still say you can walk while it's active. But if you have small pin missiles in your shoulders or shins, that works but it could be a new weakpoint. But if you have a bag of holding and an artificer, you could try to convince your DM that he laid it in you(chest or back) and you can pull your big missile launcher out to shoot and put it back, like a single missile launcher and a big missile, launcher on ground, missile put on launcher, launcher fire, put launcher back in. —
Forged Traits
Made of materials and magic or science and your a practical robot. You can add things or make yourself as you wantForged
What your made out of and how. Whether steel, wood, cheese, rock, foam, rubber, etc. you are built to help or serve your purpose
Interchangeable purpose
You get 3 points to add to your ability score increases.
You get to choose 1 tool proficiency or skill proficiency
You get to choose 1 extra language besides common or 1 skill proficiency or weapon proficiency
Simplified Work
You can repair yourself as your whole turn, using things around you to. gain 2d8 bonus health. If you are crit or a weak point is hit, it falls off. You can do this on your turn, however if a creature decides to attack you 1-2 turns when you chose this as your turn they get advantage on the roll to hit.
You must choose a place for your core, Make your core a weak point. The weak point makes you take an extra 1d(whatever the roll is, ex. 3d6 dmg -> hit weak point -> 4d6 dmg.)
Artificers or people who could reasonably heal you manually(if your made from magic a wizard or sorcerer could.)if their in 5 ft. Of you can during your turn do this and it is instead 2d10 bonus health and no creature gets advantage on you, you also get a reaction. If it is used however it's 2d6 health(As you gotta stand still, doesn't mean you have to not stop looking out or not react, moving wouldn't help the healer much)
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