Homebrew Dullahan Species Details

Legendary creatures from Irish mythology who carry their head usually in their hand or under their arm. The head and body are still alive and connected via some unknown force.

Dullahan Traits

A head separate from the body.

Severed head

Your head is disconnected from your body so you are required to carry it by hand at all times.

Fey ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Menacing

You gain proficiency in the intimidation skill.

Undead Fortitude

Once per long rest if any damage taken reduces the player to 0 hit points then roll a constitution saving throw with a DC of 17 before rolling death saves, unless the damage is radiant or from a critical hit. On a success, the player drops to 1 hit point instead, on a fail the player gets 1 automatic fail on their death saves.

Languages

You can speak, read, and write Common, Sylvan, and one other language of choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Plane Shift

You can travel between the Material Plane (Mortal Realm) and the Spiritual Plane (Spirit Realm) at will while shrouded in nonmagical darkness.

Undead Fey

As you are undead you are weak Radiant damage and due to being a Fey you are weak to Cold damage.

Ability Score Increase

Two ability scores of your choice each increase by 1.

Age

Dullahans reach physical maturity in their early twenties, but, similarly to elves, are not intellectually considered an adult until much later in their life, typically around 200 years old. They do not die of old age.

Alignment

Dullahans typically tend toward neutral alignments, as death comes for everyone.

Size

Dullahans have a heavy build and stand about a head and a half taller than humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

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