Homebrew Fallen Species Details

The Fallen represent a unique race born from the ashes of celestial splendor. Once revered as gods among the pantheon, these beings faced a cosmic upheaval that led to their exile from the divine realms. The reasons for their fall vary—some rebelled against divine authority, while others were unjustly cast out due to cosmic machinations beyond mortal comprehension.

Physically, the Fallen retain traces of their former divine nature. Their appearance often reflects an otherworldly beauty, with features that echo the grace of celestial beings. Radiant auras, faintly shimmering wings, or eyes that hold a glint of the cosmic realms are common traits among the Fallen.

The consequences of exile are both a burden and an opportunity for the Fallen. Stripped of their immortality and godly powers, they must navigate the mortal realms, facing the challenges of mortality. Some seek redemption, striving to regain favor among the divine, while others embrace the freedom of autonomy and delve into darker, forbidden arts.

The Fallen are a complex race with a rich cultural tapestry. Their societies may reflect the diverse paths each individual takes—some forming enclaves dedicated to redemption, others establishing domains steeped in arcane secrets. The relationships between the Fallen and other races are colored by their divine history, with mortal societies often torn between awe and suspicion.

Ultimately, the Fallen embody the struggle between their celestial origins and mortal existence, offering players an intriguing narrative canvas to explore themes of redemption, defiance, and the enduring echoes of godhood.

 
 

Fallen Traits

Fallen have special traits

Languages

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Divine Resilience

You have advantage on saving throws against necrotic damage.

Celestial Legacy

You have immunity against being charmed

Celestial Drain

1st-level necromancy

Casting Time:1 action

Range:Touch
Components:V, S
Duration:Instantaneous

You reach out and touch a creature, drawing upon the celestial and necrotic energies within you. Make a melee spell attack against the target. On a hit, the target takes 1d8 necrotic damage, and you regain hit points equal to half the damage dealt.

The spell's damage increases by 1d10 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Wings of Exile

You have vestigial celestial wings that grant you a flying speed of 30 feet. You cannot fly if you are wearing medium or heavy armor.

In addition you can cast Expedition retreat once per short rest 

Ability Score Increase

Your Charisma score increases by 4, Constitution by 2 and strength by 3

Age

The Celestial Exiles, having once dwelled in divine realms, experience a unique aging process. Physically, they mature at a rate similar to humans, reaching adulthood in their late teens. However, their aging process slows significantly once they enter adulthood, and they show little signs of physical decline until reaching the later centuries of their lives.

Fallen can not dye of old age so they can reach upwards of 1000 years

Alignment

Due to the complex nature of their celestial past and exile, Fallen individuals often lean towards chaotic or neutral alignments, reflecting their struggle against preordained destinies.

Size

Fallen are as varied as their mortal body generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

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