Homebrew Anthelopyian I-Type Species Details
An ancient, long forgotten race. Reptilian in physical appearance, shouldering an impressive mind and body. The Anthelopyians carefully divide the groups based on skill set. Ones who are more adept in magics, and have a stronger mind become relegated to an important position. The position of support. Either providing restoration affects, extra damage cover, or necessary boosts to the frontlines.
Teachings from other experienced I-Type Anthelopyians have been taught down. Centuries of knowledge sifted intelligently, and passed caringly. A strong memory is required to memorize all information that has been handed off.
Anthelopyian I-Type creatures are not only intelligent. Many other races consider them to among the wiser. Bolstering boundless knowledge both academically, and worldly. In order share this knowledge, an Anthelpoyian I-Type must be well versed in many languages.
Anthelopyian I-Type Traits
Anthelopyians are an ancient race. Separated into two groups. Anthelopyian I-Type, and Antelopyian B-Type.Ability Score Increase
Ability Scores Increase:
- +1 to Intelligence ability score(s).
- +1 to Charisma ability score(s)
Intellect
Points of Intellect are a specialty that the Anthelopyian I-Types posses. Allowing them to become more versatile, and flexible. Intellect can be spent within a variety of scenarios. Increasing the likelihood of a spell affect occurring, as well as granting more precision with a spell attack. At player level 1, you start with a small pool to draw from. Only having 2 Intellect points to draw from at player level 1. However, every 2nd player level increases the pool by +1, coming to a total of 15 Intellect points. Intellect points are recovered on a short rest.
Effect Manipulation:
- At the start of your turn, as a bonus action, you may spend 1 Intellect point to influence the save DC of one spell of your choosing. The spell chosen has it's save DC modified, increasing the save DC value by +1 for 2 round(s). You may only do this once per round.
- At Higher Levels: If the spell chosen is greater than first level, gain an additional +1 to the save DC up to 5th spell casting level.
Spell Precision:
- At the start of your turn, you may spend 1 Intellect point to increase the spell attack roll of one chosen spell by +1 for 3 round(s). During the duration of this effect, you may not apply this effect to any other spell, including this spell, until the spell modified returns to its initial spell attack roll modifier.
- At Higher Levels Spell Scaling: If the spell chosen is higher than 3rd level spell casting, the spell attack modifier is increased by an additional +1 per spell scale for 3 round(s).
Racial Language Proficiency
Racial Language Proficiency:
- Choose up to 2 additional languages.
- Choose 1 rare language.
- You already know common.
Physical Ineptitude
Physical Ineptitude:
- -1 to Strength ability score(s).
- -1 to Constitution ability score(s).
- -3 to Armor Class (cannot go below 10).
- Disadvantage to Strength saving throws, skill checks, and ability checks.
Previous Versions
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