Homebrew Fletcher’s Prismeer Myconid Species Details
Prismeer Myconids can be found in the domain of delight, Prismeer, and differ greatly from their darker relatives. Prismeer Myconids mutated long ago to adapt to the sunny forest of the Feywild. They lost their ability to see through darkness but love basking in the warm sunlight offering help to travelers and adventurers. Their size, shape, and color vary and are quite unique from one another.
Fletcher’s Prismeer Myconid Traits
Tethering to the earth and the essence of the Feywild you gain unique abilities different from your subterranean relatives.Creature Type
You are a Fey. You are also considered a plant for any prerequisite or effect that requires you to be a plant.
Ability Score Increase
Your Constitution score is increased by 2 and your Wisdom score is increased by 1. Or you may choose to increase one score by 2 and increase a different score by 1.
Age
Prismeer Myconids typically live a century.
Language
You know Common and Sylvan.
Size
Prismeer Myconids have many shapes and sizes, you can choose to be a small or medium sized creature.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. You may climb vertical surfaces and be stationary, becoming tethered to the surface. You may also complete a short and long rest while tethered. You cannot be unwillingly untethered unless you fail a contested athletics check.
Myconid Magic
You know the Dancing Lights Cantrip
Starting at 3rd level, you can cast the Charm Person spell with this trait. Starting at 5th level, you can also cast the Calm Emotions spell with this trait. Once you cast Charm Person or Calm Emotions with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Tethered Trance
Myconids don’t need to sleep. Instead, tether themselves to the earth, even on vertical surfaces, and meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, they gain tremorsense to the range of 30 feet and cannot be surprised. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fungal Fortitude
You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.
Mask of the Myconid
You can attempt to hide as a bonus action even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
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