Homebrew The Warden Species Details

Wardens are a race of large and imposing creatures, known for their unique connection to the earth and their acute senses. Though blind, they possess an extraordinary perception of the world around them. Wardens perceive their surroundings through their heightened senses of touch, sound, and vibration, allowing them to effectively "see" without relying on sight. With their thick hides and unyielding physiques, Wardens are natural warriors. Their bodies are built for strength and resilience, granting them an advantage against being knocked down or forcibly moved. While they do not wear traditional armor, their natural armor provides them with a formidable defense.

The Warden Traits

The Warden Racial features Include:

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Size

Wardens stand between 7 to 10 feet tall, and weigh between 250 to 400 pounds. Your size is large.

Sculk Senses

Whilst not being able to see, Wardens possess powerful senses. You gain blindsight up to 60 feet away from you, and tremorsense up to 50 feet away from you. Additionally, you have advantage of wisdom (Perception) checks you make to use hearing, smell, or your blindsight or tremorsense, on any target within 50 feet, as long as the target is not hovering flying. In addition, you know the location of any creature that attacks you.

Unyielding Physique

You have advantage on saving throws against being knocked prone.

Natural Armour

Your thick hide provides natural protection. While you are not wearing any armor, your Armor Class is equal to 13 + your Dexterity modifier.

Sonic Boom

As an action, you can create a blast of energy. Each creature within a 5 by 15 foot line in front of you, must take force damage equal to your character level, and succeed on a strength saving throw (DC your 10 + your strength modifier), or be knocked prone. You can use this the amount of times equal to your proficiency bonus per long rest.

Bane of Darkness

As a bonus action, you can give 1 creature of your choice blindness for 30 seconds. The Creature must succeed on a constitution saving throw, against  DC) You cannot use this again until you finish a long rest.

Languages

You know the common language.

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