Homebrew Grung (Caste Colours) Species Details

Grungs are aggressive froglike humanoids found in rainforests and tropical jungles. They are fiercely territorial and are always on the lookout for creatures they can capture and enslave as they see themselves as superior to most other creatures.

Grungs use Slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly Poisoned food to keep them lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.

  • Age. Grungs mature to adulthood in a single year, but have been known to live up to 50 years.
  • Alignment. Most grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy.
  • Size. Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.
  • Speed. Your base walking, climbing and swimming speed is 25 feet.
  • Languages. You can speak, read, and write Grung.

 

Grung (Caste Colours) Traits

Being jungle dwelling creatures provides some natural abilities that make Grungs a fierce predator.

Arboreal Alertness

You have proficiency in the Perception skill.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Amphibious

You can breathe in air and water.

Poisonous Skin

Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.

Standing Leap

Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

Frog Climbing

While not wearing shoes you gain a climbing speed equal to your walking speed and can move freely along vertical surfaces and ceilings without using your hands,  but due the suction cups on your feet your Stealth skill decreases by 5.

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score increases by 1.

Poison Immunity

You're immune to poison damage and the poisoned condition.

Caste

Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish grey when they are born, but each individual takes on the colour of its caste as it grows to adulthood. From lowest to highest caste, grungs can be green, blue, purple, red, orange, or gold.
A grung normally remains in its caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes colour and is inducted into its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste.

Your poison skin trait gains additional abilities based on your caste colour.

Language

You are proficient in speaking, writing and reading Grung.

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