Homebrew Werewolf Species Details
Werewolves.
Tales of these beasts are prevalent throughout nearly every culture. Some say they were cursed by some ancient arcane, or even divine magic that twisted them into horrid beasts of man and wolf. Others call it a disease: some horrid affliction that can spread from one humanoid to another to create evil more of these vile creatures. All in all, views of lycanthropes often depict them as foul creatures of the night out to kill anything that gets in their path.
What’s the truth? Honestly, no one knows.
What really causes lycanthropy remains a mystery to most scholars even now. Whether curse or affliction, the bad reputation and constant cries to hunt down these creatures whenever they crop up has made most afflicted with the condition wary of regular civilization. Who would want to announce their condition when the act could easily get them killed? In response, most werewolves hide from the normal population. Whether it is done in plain sight, or through solitude in the vast wilderness, werewolves tend to lay low. Only the few who revel in their more feral nature dare to announce themselves.
And civilized society just so happens to remember those few individuals the most.
Werewolf Traits
Rewritten Biology. The nature of your affliction has rewritten much of your base race’s physiology. Because of this, you retain no additional features attributed to your base race other than your ability score improvement, size and languages. NOTE: This race variant is meant to be used as a template that is applied on top of a race of your choosing (this will be referred to as the base race for the remainder of this page). Infamous shapeshifters that have the ability to transform into a mix of man and beast. These creatures are almost always feared and hated by the general population. Whether or not they deserve this hostility is hard to say. Ability Score Increase. Your ability score increases will remain the same as that of your base race. Age. Lycanthropy does not affect age in any way. Your age is determined by your base race. Alignment. Contrary to popular belief, lycanthropes are capable of any alignment, although it is usually influenced by their base race. Size. Your normal form retains the same sizRewritten biology
The nature of your affliction has rewritten much of your base race’s physiology. Because of this, you retain no additional features attributed to your base race other than your ability score improvement, size and languages.
NOTE: This race variant is meant to be used as a template that is applied on top of a race of your choosing (this will be referred to as the base race for the remainder of this page).
Infamous shapeshifters that have the ability to transform into a mix of man and beast. These creatures are almost always feared and hated by the general population. Whether or not they deserve this hostility is hard to say.
Ability Score Increase. Your ability score increases will remain the same as that of your base race.
Age. Lycanthropy does not affect age in any way. Your age is determined by your base race.
Alignment. Contrary to popular belief, lycanthropes are capable of any alignment, although it is usually influenced by their base race.
Size. Your normal form retains the same size as members of your base race would. Most hybrid forms for werewolves average out at around 6-7 feet tall. Your size is the same as your base race in human form, and is medium in wolf, if you are not already medium size.
Speed. Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. You only have darkvision in hybrid and wolf form, and is seen in shades of red, not grey.
Shapechanger
As an action, you can change into your hybrid or wolf form. Your game statistics, other than your AC, remain the same in each form. Any equipment you are wearing or carrying is not transformed. You revert to your original form when you take an action to revert back, or if you are reduced to 0 hit points.
Perks of the Predator
You gain proficiency in the Perception and the Survival skill.
Languages. You know the same languages as your base race would (ex: Human, Tiefling, Halfling, etc.). You do know, however, how to speak with other canines while in wolf or hybrid form.
Hybrid Form
When you change into your hybrid form, your size is medium. You are still able to use your weapons and cast spells, unless your weapons are made for a Small creature. If you wear armor or clothing not especially made to accommodate your hybrid form, it falls off, requiring small repairs before it can be worn again. You have adv. on str checks in this form. You retain the same amount of health as you would in your normal form. You also gain the following traits:
Natural Armor
While in hybrid form you have a natural armor composed from your thickened skin and fur. In this form you have an AC of 10 + your Dexterity and Strength modifier. You can still wield a shield and benefit from this ability.
Claws and Fangs
In hybrid form, you grow sharp fangs and claws. These are treated as natural weapons that you have proficiency with. They deal 1d4 slashing or piercing damage on a successful hit. On a hit against humanoids, the target must roll a Constitution save, DC being 8 + your proficiency + Wisdom or be cursed with lycanthropy.
Keen Senses
In hybrid form, you have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Terrifying Transformation
When you shift into hybrid form, every creature of your choice that is within 60 feet and that can see you transform must succeed on a Wisdom saving throw or be frightened of you until the end of its next turn. You can use this trait once and regain its use when you finish a long rest. The saving throw DC equals 8 + your proficiency bonus + your Charisma modifier. Other lycanthropes are immune to this trait.
Wolf Form
When you change into your wolf form, your size is medium and you are unable to wield any weapons. You also cannot cast any spells while in this form. You retain the same amount of health as you would in your normal form. You also gain the following traits:
- Natural Armor
While in wolf mode, you have a natural armor composed from your thickened skin and fur. In this form you have an AC of 10 + your Dexterity and Strength modifier.
- Fangs
In wolf form, you gain a bite attack. This is treated as a natural weapon that you have proficiency with. It deals 1d4 piercing damage on a successful hit.
- Disguised Predator
In your wolf form, you appear just as any other wolf. Others will regard you as a regular wolf unless they succeed on a Wisdom (Insight) check opposed by your Charisma (Deception) check. Opponents who succeed notice an unnatural intelligence shining in your eyes, but do not immediately know you are a lycanthrope.
- Keen Senses
In wolf form, you have advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics
You can use the Help action as a bonus action. You can use this trait a number of times equal to your Wisdom modifier, to a minimum of once. You regain all expended uses after a long rest.
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