Homebrew Gimlinopithecus Species Details

Gimlinopithecus are massive, yeti-like creatures with the ability to generate and control electrical energy. They are known for their strength, resilience, and the electrifying power they bring to the battlefield.

Electric Resistance reflects the Gimlinopithecus' natural resistance to lightning damage. Their bodies are attuned to electrical energy, allowing them to endure its effects more effectively.

Electric Grasp is a signature ability of Gimlinopithecus, allowing them to deliver a shocking melee attack to foes. This ability provides them with a reliable means of dealing damage in close-quarters combat.

Shockwave Slam showcases the Gimlinopithecus' ability to unleash a powerful shockwave in a cone, damaging and pushing away creatures in the area. This ability is useful for crowd control and creating space in combat.

Big and Bulky reflects the challenges of being a large creature. Gimlinopithecus have disadvantage on Dexterity (Stealth) checks, as their size makes it difficult for them to move quietly.

Gimlinopithecus are often found in mountainous or remote regions, using their electrical powers to navigate harsh environments and defend their territory. Some may serve as protectors of natural landscapes, while others may be warriors or guardians of ancient places.

In an adventuring party, a Gimlinopithecus excels as a frontline tank and damage dealer. Their combination of size, strength, and electrical abilities makes them formidable in combat. Whether serving as a protector, a shock trooper, or a powerful brawler, Gimlinopithecus bring a dynamic and electrifying presence to any group.

Gimlinopithecus Traits

As a Gimlinopithecus, you have the following traits

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Electric Resistance

You have resistance to lightning damage.

Electric Grasp

You can use your action to make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes 1d6 lightning damage. The damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level. After using this feature, you can't use it again until you complete a short or long rest.

Shockwave Slam

Once per long rest, you can use your action to unleash a shockwave in a 15-foot cone in front of you. Creatures in that area must make a Strength saving throw (DC 8 + your Strength modifier + your proficiency bonus) or take 2d8 bludgeoning damage and be pushed 10 feet away from you. On a successful save, they take half damage and aren't pushed. The damage increases to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level.

Big and Bulky

Due to your large size, you have disadvantage on Dexterity (Stealth) checks.

Languages

You can speak, read, and write Common and one other language of your choice.

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